The reputation plugin already affects barter prices.
FO3 Equipment Changes Explained
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
- RoyBatty
- Gary
- Posts: 7742
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
Somewhen along the line, the
Somewhen along the line, the lever action rifle's animation attack multiplier was doubled to 2. Reason unknown, it should be reverted to 1.
Lincoln's repeater has not changed.

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TrickyVein
- Posts: 982
- Joined: Fri Mar 29, 2013 3:04 pm
By definition, DPS increases
By definition, DPS increases when the attack multiplier is increased.
I was confused by what you wrote when you asked 'does it just make you feel good?' I think the point of bringing this up is that it feels not good at all, but unnaturally fast.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Yeah, dps will increase if
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MarchUntoTorment
- Posts: 105
- Joined: Thu Apr 10, 2014 7:56 am
Out of curiosity, for the TTW
Out of curiosity, for the TTW team (and sorry if I should be bringing this up elsewhere), but what else do you guys feel needs to be done before the game can be considered a beta? Or do you not want to limit yourselves in such a way by assigning labels, and have the freedom to add features at will?
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
I'd say TTW as it sits has
I'd say TTW as it sits has BASICALLY all the features it is going to have. There may be a few minor additions.
The reason it can't be called beta yet is because the existing features are still in flux. So much stuff has changed and may yet be changed. Calling it beta is kind of a contract saying that we will only tweak features, no removals or additions except under extraordinary circumstances.
So yeah, part of it is not wanting to limit ourselves, but the reason for that is that we know those limits would negatively impact our output in the future.