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Requiem for the Wanderer's Edition

General discussion of Tale of Two Wastelands
Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

I made a plugin replacing A

Post by Arkngt » Fri Sep 04, 2015 3:50 pm

I made a plugin replacing A-21, but when I checked FWE more closely for features/included mods that might be converted, I quickly realized that it's a project that is beyond my abilities. At the very least, you'd need some basic scripting knowledge, which I don't have (I can only do "monkey" stuff with scripts, i.e. tweaking minor things in already existing scripts).


»You're no match for science!« Doctor Mobius

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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

How does the targeting on A

Post by Damianwolff » Fri Sep 04, 2015 4:46 pm

How does the targeting on A-21 feels?


Btw, could you share that plugin?



Arkngt
Posts: 382
Joined: Fri Jun 26, 2015 7:52 pm

Damianwolff wrote:

Post by Arkngt » Sun Sep 06, 2015 9:53 pm

[quote=Damianwolff]


How does the targeting on A-21 feels?


Btw, could you share that plugin?


[/quote]


Not sure. I've just tested the gun briefly as I made the replacer just as I was retiring that char.


I'll attach the replacer to this post. It's not a proper release so no readme. Shouldn't require permission I guess, as you need Project Nevada Equipment to use it in the first place. It also requires WMX, EVE, PN-WMX and WMX-EVE, which actually makes it deviate from how FWE is set up, as uniques aren't meant to be moddable with it.


»You're no match for science!« Doctor Mobius

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