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Cut Downtown DC areas/Research

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C16
Posts: 76
Joined: Sat Sep 06, 2014 5:13 am

Cut Downtown DC areas/Research

Post by C16 » Tue Nov 10, 2015 8:48 am

DELETED
Last edited by C16 on Thu May 09, 2019 8:28 am, edited 1 time in total.

anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

Interesting indeed.

Post by anstand » Sun Nov 15, 2015 2:11 am

Interesting indeed.


Roaming DC is one of the more enjoyable aspects of FO3 and seeing that the city actually should have been far bigger makes it depressing as well.


Fallout 3 resotration project when? ;)



C16
Posts: 76
Joined: Sat Sep 06, 2014 5:13 am

Added two new interiors:

Post by C16 » Tue Nov 17, 2015 4:33 am

Added two new interiors:



"zDcInt17to21" (Potomac Steamworks) used to travel from Falls Church to a cut Arlington district (DCWorld21),



and an unused, blank Southwest Waterfront interior, "zWaterfrontSewage01."

 



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

So, is this going anywhere? I

Post by anstand » Sun Dec 27, 2015 7:42 pm

So, is this going anywhere? I noticed that you're constantly updating the thread.


Please tell me that you guys plan to create a Fallout 3 Uncut version with all those areas in it. ;)



Adonis VII
Posts: 155
Joined: Mon Jan 05, 2015 4:50 am

anstand wrote:

Post by Adonis VII » Wed Jan 06, 2016 8:55 am

[quote=anstand]


 


So, is this going anywhere? I noticed that you're constantly updating the thread.


Please tell me that you guys plan to create a Fallout 3 Uncut version with all those areas in it. ;)


[/quote]


 


That would be the idea :D. It's a big project, so most of this has just been laying groundwork to figure out what's been cut/altered and what is viable to be restored/recreated based on left over data in the .esm, guides, and early videos and versions of the game. 


Subnerocl has been doing some amazing work so far with that.  He's merged all the metro centers together in single space to see the layout, and merged multiple worldspaces to test those also. Based on those findings, he started some work on new worldspaces which would fit between the currently existing ones, to replicate what was going to happen before the decision to change the worldspaces to the current size.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Adonis VII wrote:

Post by TJ » Wed Jan 06, 2016 2:11 pm

[quote=Adonis VII]


... the decision to change the worldspaces to the current size.


[/quote]


Stupid consoles. 


My project Dash is on Kickstarter!



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