Hrm. If real men hit things, does it count if all you are doing is holding the thing that is hitting things?
I love (LOVE) the DC Supermutants now!
-
JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
-
paragonskeep
- Posts: 738
- Joined: Thu Oct 25, 2012 6:19 pm
JaxFirehart wrote:
[quote=JaxFirehart]
Hrm. If real men hit things, does it count if all you are doing is holding the thing that is hitting things?
[/quote]
So Rise is handling "a real man"?!?!?
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Hey I hit things with the
Hey I hit things with the auto-axe
after all, I have to hit the enemies with it since it can't throw itself against the enemies without me pushing it against those enemies.
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
how do i get ammo? the only
how do i get ammo? the only problem i have is casings, actually. .44 uses large primers like 10mm, so basically i pull out the revolver when the fit's about to hit the shan. i think the only actual reason i don't make a ton of slug ammo is because my repair's so high that i'm making the 0 buck stuff instead
-
cosmicdataworld
- Posts: 75
- Joined: Mon Jan 27, 2014 12:47 pm
Not to Brag or nothing but i
Not to Brag or nothing but i once took down a Super Muant with a Baseball Bat. i was bored one day so i thought why not. i agree the Mutants are tougher and i love it
Max: "I think it's best if they keep their mouth's shut"
-
Ein
- Posts: 35
- Joined: Tue Sep 18, 2012 7:23 am
It's interesting to hear the
It's interesting to hear the other side of this, because for me I just find it obnoxious. I got used to it, but I never liked it. Like having to constantly beat Enclave to death because they spawn in some locations as soon as you leave the vault. Kind of that feels of sitting on someone's chest punching them in the face with spiked knuckles going "WHY! WON'T! YOU! DIEEEEE!" for 10 minutes.
-
JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
That's why I released the
That's why I released the optional Super Mutant rebalance patch. It knocks them down to a level comparable to how they were in FO3.
The enclave I agree with. I usually lure them to an explodable car and hope for the best.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
oh, enclave are a lot easier
oh, enclave are a lot easier to snipe. they almost never sprint in to melee me while chucking frags.
-
charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
This is actually one of the
This is actually one of the better changes to the gameplay. See even a badass like Lucas Simms sys to stay out of DC cause it's a warzone, which is what the LW will have to fight through to get into GNR Radio. While there's no good reason they couldn't have gotten a CB radio transmission to GNR to request the info, just barreling into Chevy Chase two days after leaving the Vault is absurd in regular Fallout 3. But it's more than possible
Not in TTW! And Project Nevada. While a little bit of gameplay and story segregation, it wasn't much togive my LW had good reason to travel with caravans (playing with road warden), joined up with the Regulators and in that capacity actually completed The Pitt (Regulator undercover action to paralyze Paradise Falls). Mind you, I'm playing with Brisa, Amy Wong and Jericho with Rl-3.
With my set-up (TTW, PN and Very Hard) Supermutants aren't all that tough compared to damage outputs, but they hit like Mac Tucks. My LW crew spent weeks and subquests all over the outlands, just to stay the hell awy from large concentrations of super mutants. Only after finding and completing Anchorage would the Regulator Crew I'd assembled even think of going into DC.
In this setup, given how easily you can die with EVE and explosives, is get a LMG and make about 2,000 rounds of 5.56 AP or console command the ammo and such into merchants and load up. Overlords are the Devil. If you don't have AP you don't have a prayer.
Or better yet, upload Fallout Classic Weapons, find or buy a Browning M2 and buy as many explosive rounds as you can carry. Things will get better. But always wear power armor, because beyond immersion, the explosions will kill you otherwise.