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Operation Anchorage Requisitions System

General discussion of Tale of Two Wastelands
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Hotfix uploaded, it is

Post by Risewild » Wed Dec 17, 2014 12:00 pm

Hotfix uploaded, it is available on the Alpha Download page in the Hotfixes section.


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Risewild wrote:

Post by TJ » Wed Dec 17, 2014 4:28 pm

[quote=Risewild]


Hotfix uploaded, it is available on the Alpha Download page in the Hotfixes section.


[/quote]


Committed in r279


My project Dash is on Kickstarter!



khumak
Posts: 139
Joined: Thu Aug 25, 2016 2:18 am

The requisition process

Post by khumak » Wed Aug 31, 2016 5:02 pm

The requisition process worked fine for me except that it was a little confusing having to tell the quartermaster you want to change your gear so he gives you what you requisitioned.  That's the same option you use if you actually do want to change your gear (he just takes it all away and you go requisition new gear).


One other thing that seemed missing is that in the original, there was a dialog check with the quartermaster that allowed you to get a gauss gun.  I didn't see any way to do that in the TTW version although I guess you can just requisition a plasma rifle instead.


Maybe a little off topic, but I just finished Anchorage in my current game and noticed that the quartermaster's tent has an overseer's terminal with an average difficulty to hack.  What does that do?  I was level 3 so I didn't have 50 science to check.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

The dialogue should still be

Post by Puppettron » Sat Sep 03, 2016 1:26 am

The dialogue should still be there, but it conflicts with speech checks, unless there's been changed since the last time i worked on it.

The overseers terminal is a different way to get the speech successes.
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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