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Operation Anchorage Requisitions System

General discussion of Tale of Two Wastelands
heister
Posts: 35
Joined: Fri Aug 01, 2014 8:44 pm

went back and did some

Post by heister » Tue Dec 16, 2014 3:27 am

went back and did some testings.


the orginal version came with 2.7.3a, the requisition menu shows armors(combat armor + helmet only), weapons(quite some varieties: assault carbine, .45 pistol, ripper etc), ammos(only 10mm, 5mm). Done setting and went to QuarterMaster he stripped me naked without giving anything.


 


version from this thread. No ammo in requisition menu, quartermaster gave according to settings, but ammo is not dispensing(Ammo is full msg even 0/0 clip size).


 


 



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

post LO plz.

Post by Puppettron » Tue Dec 16, 2014 5:38 am

post LO plz.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

heister
Posts: 35
Joined: Fri Aug 01, 2014 8:44 pm

LO attached.

Post by heister » Tue Dec 16, 2014 6:02 am

LO attached.



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

I know of a kinda convoluted

Post by Kainschylde » Tue Dec 16, 2014 3:21 pm

I know of a kinda convoluted workaround that requires a third-party mod and a save before you ever enter OA. The companion mod Brisa Amoldovar has a fancy weapon system, one option of which makes Brisa able to give you 300 rounds of junk/bulk ammo for any weapon you currently have equipped. Brisa is also fully integrated into all FO3 DLC and her author, rickerHK, has done a full TTW conversion that is posted here on the site. Brisa will enter the OA simulation with you, and the ammo option remains active within the simulation. I know this works because I used it myself when I encountered this same bug.


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TJ
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Joined: Mon Sep 17, 2012 1:06 pm

Kainschylde wrote:I know of a

Post by TJ » Tue Dec 16, 2014 3:26 pm

[quote=Kainschylde]I know of a kinda convoluted workaround that requires a third-party mod and a save before you ever enter OA. [/quote]


How does that help get the issue fixed in any way?  No cookie for you my friend.


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

It doesn't fix the issue at

Post by Kainschylde » Tue Dec 16, 2014 4:12 pm

It doesn't fix the issue at all, that's why I called it a workaround and not a fix :P


It was mainly intended as a suggestion for people who want to continue playing while the problem is fixed correctly, as attacking the Chinese naked while wielding a trench knife is kinda game-breaking.


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JaxFirehart
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Challenge accepted.

Post by JaxFirehart » Tue Dec 16, 2014 4:28 pm

Challenge accepted.



Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Challenge Accepted? What,

Post by Kainschylde » Tue Dec 16, 2014 4:33 pm

Challenge Accepted? What, taking on the Chinese naked with a trench knife? Well if you're gonna go there I suggest the listening post first and a couple snipers or heavy ordinance in your squad. Better cover.


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JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

Nope I'll do it solo too.

Post by JaxFirehart » Tue Dec 16, 2014 4:37 pm

Nope I'll do it solo too.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

hotfix will be out soon.

Post by Puppettron » Wed Dec 17, 2014 8:16 am

hotfix will be out soon is now on alpha download.  file in thread is nearly identical to hotfix if you don't feel like waiting, it's meant to replace ttw_anchoragecustomization so don't use both.  you may safely ignore the esp posted above. further problems with ammo would be user error, which i can probably help you with.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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