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Thanks for mod

General discussion of Tale of Two Wastelands
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Dionysus
Posts: 12
Joined: Mon Jan 13, 2014 8:49 pm

Thanks for mod

Post by Dionysus » Mon Jan 13, 2014 10:59 pm

Hello All…


Just wanted say thank you for this mod. It has made my play thru of FO3 very enjoyable. Never played FO3 before and it is awesome. I just wanted to tell you about bugs I found and the experience I am having so far. Skill level: Novice.


PC: I7 overclocked - Windows 7 64 pro - GTX 650 TI - Nexus MM.


Games: FO3 GOY CD - FNV Steam Mods: NVEC - Millennia Chinese Pistol, Rifle, Assault Rifle Replacer, Texture Pack. All T6M apart NPC Equipment Replacer. NMC Texture pack FO3 - NV. Millennia Weapons and various custom weapons Armour and texture packs.


Found this by accident and glad I did. Website it self is easy to navigate and simple to use. Problems using site 0. I installed TTW a few days before the update and new installer works fine Apart for it not patching some DLC over in fomod. Problems with installer: Forgot to patch FO3, Patching it and rerunning installer fixed the newbie trying do it to fast, I was EXCITED.


DLC: Easy to fix after visit to site found manual intervention was needed fixed. Fist play thru Overseer got stuck on steps, Reload fixed this, Red, Shorty, Hoss, initate, other BOS with them staled me on warp. Fixed by killing them and spawning new copy's, Real fix found on website patched and ringa ding. Fist play I charged them caps went away, second I didn't and they said they would help me in church area. Stalking me after long sleep then run off, Fix set the follower to 0. Or shooting dose same thing. All robots apart Deputy have no voice or weapons. Fixed by manually appling dlc and reinstalling TTW.


Upon new Start and install patches I found on website all problems were resolved apart from the Hoss bos stalking. Missing meshes was fixed by missing meshes patch. Apart for the missing coffins I think they are in Point Lookout Cave. Crashing trying go to point lookout was fixed by dropping point lookout into folder.


So far game been stable and lots fun to play and only real problem was me not reading stuff beforehand. Simple to use and the support you guys give in the forums covers most questions.


Would like to Ask, Why don't you just make it with Script extender wouldn’t that be easier? And MCM integration for options. They are both used by lots mods any ways and would make you're life easer.


Any way to put a bike or something in for fast travel alternative?


I currently get 1 - 3 exp per kill depends on mob usually 1, and im already lvl 10 and about go vault find dad done no dlc, I find that the Mobs in FO3 are smarter than NV and tougher. Was thinking maybe when you get shot in head you loose levels, so you have 1 level for every 5 you had, so max level you could start NV would be 10. Imean you been shot in the head you're going to be off form until you get ya mojo back.


Maybe integrate the DLC from NV into game as a whole. Like a TTW exclusive fully overhaul the levelled lists and weapon types. USA have a wide range of weapons available to them it stands to reason DC at war time would have such weapons in abundance so they being in DC is totally reasonable.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Thanks for your post I am

Post by Risewild » Tue Jan 14, 2014 12:58 am

Thanks for your post laugh I am glad to see you managed to fix your problems by searching the forum yes most people are lazy and just skip the searching crying so it is refreshing to see someone like you around laugh.


About using the NVSE you can read and post your opinion about it here:


http://taleoftwowastelands.com/content/should-ttw-require-nvse


About MCM I can't really say anything, since we never talked about it before, but I think TTW is supposed to not rely on any other external mods (that is why there are plans to have a "vanilla games TTW bug fix", so people don't need to use different FO3 and FONV bug fixing mods with TTW).


About the bike, TTW will not have a bike cheeky but there are mods for that, I am sure. Also you might want to check Thermador alternate travel mods to see when he will update them to work with TTW latest version (they do require the player to travel to NV and do some things to be able to use them):


http://taleoftwowastelands.com/content/ttw-vertibird-transport-mod


http://taleoftwowastelands.com/content/bigmt-transportalponder-upgrade


About the level drop check out Thermador mod to see when he updates it for TTW latest version here:


http://taleoftwowastelands.com/content/difficult-journey-more-challenging-start-new-vegas


About the DLC integration I can't remember, I do remember some talk about it in the past but I can't remember the outcome, sorry sad.


 


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Dionysus
Posts: 12
Joined: Mon Jan 13, 2014 8:49 pm

Cool just thought it be nice

Post by Dionysus » Tue Jan 14, 2014 12:53 pm

Cool just thought it be nice if TTW had the fast travel system integrated was all, but yea i guess other mods n conflicts could be a pain but really any thing the TTW team dose should be moded by the authors of the mod in fist place. Beth don't fix game for mods lol.


Really like DC dunno if it because the NPC are better armed cars explode or just fact they try kill me not wait to be shot lol but realy loving it. Thank you to team and can't wait see what else you have plan.


Thank you for links and repli



alegendv1
Posts: 118
Joined: Sat Dec 22, 2012 5:48 pm

Regarding DLC integration, I

Post by alegendv1 » Thu Jan 16, 2014 9:15 pm

Regarding DLC integration, I used the standard all DLC New Vegas versions with TTW 2.xx and they show up in the DC wasteland. Its a bit unbalanced though because the nail gun will show up as its a low level weapon but its worth WAY too much in vanilla. I actually don't use the TTW prepackaged Courier's Stash chooser thingmajig, I use this integration mod instead: http://www.nexusmods.com/newvegas/mods/46251/? I don't think it works perfectly with TTW but it works well imho. Other DLC is here: http://www.nexusmods.com/newvegas/mods/47880/?


GRA was implemented poorly so there's not much you can do with that stuff there. If you use those integration mods created for GRA, then its difficult to use EVE + PN combo.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I prefer to use GRA Merged,

Post by TJ » Thu Jan 16, 2014 11:32 pm

I prefer to use GRA Merged, but I don't use EVE or PN Equip.


My project Dash is on Kickstarter!



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