Hello All…
Just wanted say thank you for this mod. It has made my play thru of FO3 very enjoyable. Never played FO3 before and it is awesome. I just wanted to tell you about bugs I found and the experience I am having so far. Skill level: Novice.
PC: I7 overclocked - Windows 7 64 pro - GTX 650 TI - Nexus MM.
Games: FO3 GOY CD - FNV Steam Mods: NVEC - Millennia Chinese Pistol, Rifle, Assault Rifle Replacer, Texture Pack. All T6M apart NPC Equipment Replacer. NMC Texture pack FO3 - NV. Millennia Weapons and various custom weapons Armour and texture packs.
Found this by accident and glad I did. Website it self is easy to navigate and simple to use. Problems using site 0. I installed TTW a few days before the update and new installer works fine Apart for it not patching some DLC over in fomod. Problems with installer: Forgot to patch FO3, Patching it and rerunning installer fixed the newbie trying do it to fast, I was EXCITED.
DLC: Easy to fix after visit to site found manual intervention was needed fixed. Fist play thru Overseer got stuck on steps, Reload fixed this, Red, Shorty, Hoss, initate, other BOS with them staled me on warp. Fixed by killing them and spawning new copy's, Real fix found on website patched and ringa ding. Fist play I charged them caps went away, second I didn't and they said they would help me in church area. Stalking me after long sleep then run off, Fix set the follower to 0. Or shooting dose same thing. All robots apart Deputy have no voice or weapons. Fixed by manually appling dlc and reinstalling TTW.
Upon new Start and install patches I found on website all problems were resolved apart from the Hoss bos stalking. Missing meshes was fixed by missing meshes patch. Apart for the missing coffins I think they are in Point Lookout Cave. Crashing trying go to point lookout was fixed by dropping point lookout into folder.
So far game been stable and lots fun to play and only real problem was me not reading stuff beforehand. Simple to use and the support you guys give in the forums covers most questions.
Would like to Ask, Why don't you just make it with Script extender wouldn’t that be easier? And MCM integration for options. They are both used by lots mods any ways and would make you're life easer.
Any way to put a bike or something in for fast travel alternative?
I currently get 1 - 3 exp per kill depends on mob usually 1, and im already lvl 10 and about go vault find dad done no dlc, I find that the Mobs in FO3 are smarter than NV and tougher. Was thinking maybe when you get shot in head you loose levels, so you have 1 level for every 5 you had, so max level you could start NV would be 10. Imean you been shot in the head you're going to be off form until you get ya mojo back.
Maybe integrate the DLC from NV into game as a whole. Like a TTW exclusive fully overhaul the levelled lists and weapon types. USA have a wide range of weapons available to them it stands to reason DC at war time would have such weapons in abundance so they being in DC is totally reasonable.