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Long Save Game Loading Times

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

We're working on it and

Post by RoyBatty » Thu May 07, 2015 10:48 am

We're working on it and trying to get it resolved.


Could you guys also upload your current save for me to test, make sure to include both the .fos and .nvse files for your save.


 


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Kyriptonite
Posts: 15
Joined: Fri Jun 21, 2013 2:14 am

I rolled back to version 2.8

Post by Kyriptonite » Thu May 07, 2015 11:14 am

I rolled back to version 2.8.1 and starting a new game then loading works. I don't have version 2.9.3 to test. Here is my latest save file RoyBatty.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

OK I was able to load your

Post by RoyBatty » Thu May 07, 2015 11:28 am

OK I was able to load your save right up with the version I did some work on yesterday.


 


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Lorefluff
Posts: 8
Joined: Thu May 07, 2015 6:32 am

RoyBatty wrote:

Post by Lorefluff » Thu May 07, 2015 11:54 am

[quote=RoyBatty]


 


We're working on it and trying to get it resolved.


Could you guys also upload your current save for me to test, make sure to include both the .fos and .nvse files for your save.


 


[/quote]


Here's my save should there be a need for it.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Thank you, I can't get your

Post by RoyBatty » Thu May 07, 2015 2:33 pm

Thank you, I can't get your save to load at all, but thanks for providing it.


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Lorefluff
Posts: 8
Joined: Thu May 07, 2015 6:32 am

RoyBatty wrote:Thank you, I

Post by Lorefluff » Thu May 07, 2015 4:08 pm

[quote=RoyBatty]

Thank you, I can't get your save to load at all, but thanks for providing it.

[/quote]
Shame, it takes ~20 minutes for me to load, perfect time for making some tea and toast.

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The two load orders I saw

Post by JaxFirehart » Thu May 07, 2015 5:57 pm

The two load orders I saw both included TTWOptions for the MCM, which was also added completely new in this version. Could some/all of you try turning that esp off and see if it changes anything.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

JaxFirehart wrote:The two

Post by TJ » Thu May 07, 2015 6:25 pm

[quote=JaxFirehart]The two load orders I saw both included TTWOptions for the MCM, which was also added completely new in this version. Could some/all of you try turning that esp off and see if it changes anything.[/quote]


We're of the impression it was the navmesh fixes that made it / didn't make it in. Roy's got a new TTW.esm that, pending more testing, seems to fix the issue.


My project Dash is on Kickstarter!



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Mine has it too, it's the

Post by RoyBatty » Thu May 07, 2015 6:27 pm

Mine has it too, it's the only common denominator I've seen besides CASM (which never did that before), and TTW itself. I'm playing a new game and I've just hit level 3, and this hasn't occurred yet with the latest edit I did to TTW's esm.


Kyriptonite still seems to be having the same issue however with that very esm and a new game.


 


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

also, anyone without the MCM

Post by Puppettron » Thu May 07, 2015 6:29 pm

also, anyone without the MCM having the same issue?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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