Here's an article I was reading today from Arcade Sushi about Fallout 3; I thought it would be relevant to your guy's interest.
~Link~
Thoughts?
Here's an article I was reading today from Arcade Sushi about Fallout 3; I thought it would be relevant to your guy's interest.
~Link~
Thoughts?
Well....I just didn't agree with anything with what he said...though can understand.
One of my problems with Fallout 3 is that it tries to give you a reason and not to let the player find there own during the game with James and Project Purity and while that fine and dandy it really makes things to linear. I prefer the new vegas style of while im not to fond of hunting Benny down at the start as a bit of a forced reason you are at the very least given the option of a contract with Mr House once reached the strip so it allows an extra option in that regard to how to proceed the MQ (not just following James and his instructions or legacy) but once benny is dealt the freedom of joining a faction based on the people who work for it, style and ideals allows for a nice open free game to make a character not just side with power armoured good guys.
So its Fo3 gives you a reason and NV lets you choose a reason after the first act of the MQ so its mostly down to personal preference on what you like.
While he draws one of Fo3s better choices and consequences with megaton and blowing it up I will say outside of the town and radio no one else really seems to care(plus still get the wasteland survival quest) also the whole set up for the quest was completely undefined in why does Megaton people never thought of disarming the nuke or moving away if still active or even build town around it plus was there any a proper legitimate reason Tenpenny wanted Megaton to blow sky high outside of ruined his view?
Its a great idea for a quest just not fully planned out in a good way if they had perhaps a small war going with Tenpenny like Megaton Miltia with Tenpenny mercs in a stale mate and perhaps found an old bomber plane with a bomb still active that would of worked abit more with context and narrative.
Bethesda did choose the ideal spot for there own fallout game and made great use of the landmarks and to some degree American history. Though i dont agree with his idea that the Wasteland should only move forward with the player and not have armies and commanders and settlements doing generally fine since I think it allows to create some fairly competent NPCs at a time and makes the world feel more alive and moving plus sets a more city and command like system what helps create better roleplays and quests, they maybe small but letting the player help in medic duties, bars and all really brings the world to life that way then small settlements like Megaton, Tenpenny towers and Rviet city which again i will say those places are creative just lacks focus.
I will say bethesda does make communties feel more alive in NPCs having proper AI and conversations especially between each other in Fo3 but theres more to that to make it a success which I think Bethesda lost in morrowind.
Fallout 3 is a good game in world exploration and setting dont get me wrong and really enjoying it with TTW but outside of two narrative gems which is Tenpenny ghoul quest (one of the only quests where things dont go according to plan and can see the Ghouls and Tenpenny views fairly clearly) and The Pitt (One of the only plots what can reasonably justify slavery and allow a more grey choice I have ever seen), FO3s community and plots while creative just don't hold up for me but again two completely different styles so cant blame another for preference.
Well....I just didn't agree with anything with what he said...though can understand.
I agree with almost all of it. Especially about Skyrim. Some just tried to execute me and you think I should join their cause? A dragon just saved my life and I'm supposed to kill it? Someone just surrendered and I have to execute him while he's helpless? Bullshit.
NV is better(than Skyrim), especially with the companion quests that play out like a greek tragedy. The NV story (invisible walls helps here) and dialogues are better. I never tire of listening to Nobark and Deputy Beagle.
But the F3 Npcs are just flaky enough to make me care. The Capital Wasteland needs me.
I disagree, in the capital wasteland we saw literally zero progress for societies to actually forge a new community, no one was rebuilding they were all just scavenging and being isolationists, now we have the Mojave where we see the NCR trying to help the people rebuild and set up farms and law and order.
Now the condition of D.C. was a strong part of the story but it was also the bad part of the game, everyone was fine scavenging off of the old world instead of rebuilding (except like three or four scientists in Rivet city who weren't getting anywhere and the BoS who talked about rebuilding and helping the people but were only killing mutants in the city) we also saw little to no interaction with outside sources or communities in D.C. we even learn that the soil was able to grow things from a terminal in a sacked farm.
Fallout New Vegas was better because we saw the rebuilding of the societies from House's city state of New Vegas to the NCR who were trying to rebuild to Caesar's legion which while was a force comprised of slaves and tribals was still very much rebuilding. Not only were we seeing these societies rebuild but we also saw the clash of pre-war with the new united tribal cultures of the wastelands as well as a society who was trying to become an entirely new thing.
But both games have strong points as well as weak points but claiming one is better then the other isn't really true, especially storywise because while FO3's story was more fleshed out Vegas gave us more then two options as well as allowing us to help societies either thrive or lose power. Vegas also gave us better mechanics then Fallout 3 which for a game is a very important thing and the animations of FO3 were kinda bad (especially the chicken run that females had) and we also hadn't had to deal with the annoying things like becoming hated for stealing despite not ever getting caught as well as not hearing "You better not be thinking of breaking into there" or "That's locked for a reason" everything we even moved towards a locked door in New Vegas.
Honestly the article is mostly based around the story which wasn't that great, it was good but it certainly is overhyped. Was it better written then New Vegas' story? Maybe, maybe not that's kind of personal opinion in my eyes. Now don't take my opinions wrong, I love Fallout 3 I just wish we saw more expansion of a unified civilization rather then bleak, boring wasteland where everyone just settled down in a certain spot and said "That's it, no need for anymore expansion or try to cultivate the soil" even the original project purity attempt can be seen as half-assing it since only like...5 scientists and the BoS bothered to work on it instead of communities attempting to work together and making the area around it a safe haven.
Hadn't read the article, as the server it's on is blocked on my machine and I'm not the type to try to bypass my own security, but from what I gather from this thread it's about which game is better. I'll agree with whoever said both games have their strong and weak points. The NV engine is better, and has made FO3 a better game as a result.
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