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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

DookieTuesday wrote:I think a

Post by rockitten » Sun Dec 06, 2015 6:37 am

[quote=DookieTuesday]I think a more fruitful avenue of approach would be to use FO4's design and story as a starting point to build a new worldspace and quest within the existing TTW structure. People have tossed around the idea of "9 years later" before, and FO4 fills in a number of the gaps in what happened during those nine years. A return to the Capital Wasteland, this time under BoS control and seeing/participating in the shift between Lyon's Brotherhood to Maxon's would be interesting.[/quote]


In my role playing for a potential T3W, my PC will be:


From vault 101 and finished FO3 > got a courier job to the west > BoS in the east in chaos (and courier got a big fxxked up in Lonesome road) > start FNV, joined BoS west coast > FNV finished in favor to BoS, Maxon become elder and reconnected with west coast chapters and found the "presumed dead lone wander" is still alive > Maxon ordered the transfer of courier/lone wander back to East as "they need every capable hands to fight the Institute, someone who received citations by 4 elders (2 Lyons, Maxon and the one in FNV) is exactly the one they desperately need "


The "trans America" railway is no longer operational so have to go by vertibird, got a air crash and crashed landed near vault 111, all crew KIA excepted the couriers. Over there, the courier meet the "survivor", who just came out from the vault. In exchange for a first aid treatment, the courier promised to help the survive to find the son .........



EnvyDeveloper
Posts: 12
Joined: Mon Jan 20, 2014 5:51 pm

It's possible to reimplement

Post by EnvyDeveloper » Sun Dec 06, 2015 6:00 pm

It's possible to reimplement the faction rep system for a T3W. I'm recreating it for a Skyrim team mod, and it is under the General section.


Assuming that all of the MCM menu functionality could be easily ported over to Fallout 4, of course.



Carter
Posts: 67
Joined: Thu Sep 25, 2014 9:20 pm

could you guys recreate teh

Post by Carter » Mon Dec 07, 2015 7:11 pm

could you guys recreate teh map from fo4 and alot of teh quests and people and such in fonv? 



Stealth Commando
Posts: 3
Joined: Fri Dec 04, 2015 8:32 pm

Hello gais I am new ! Could U

Post by Stealth Commando » Sun Dec 13, 2015 9:45 am

Hello gais I am new ! Could U add SUPER MARIO BROS 2 BABYYYYY in TTW please ? Thanx :)



outsidefactor
Posts: 9
Joined: Fri Jul 19, 2013 10:40 am

It seems the consensus is

Post by outsidefactor » Thu Dec 17, 2015 3:26 am

It seems the consensus is that it would take a whole lot of work. I get that: redoing assets would be a massive issue. Redoing the scrips would also be huge, but could only be a good thing with so many quest scripts being borked beyond belief, but, yeah, a lot of work none the less.


I know it's probably a crazy suggestion, but would a crowd-funding campaign work? I'd pay US$70 to replay F3 and F:NV in a modern engine... well a slightly more modern engine... OK, an engine with a long and painful legacy that, somehow in 2015, doesn't support CrossfireX or SLI... But yeah, more modern than NV...


With enough funding you could do a lot of stuff:


1) license the assets from Bethesda and Oblivion: how much are those 10 year old assets really worth, these days, especially as you'd need to own all three games to play the mod anyway? Hell, it'd be a way to sell F3 and F:NV to people who stepped into the franchise at F4


2) With the reputed porting of mods to consoles in F4, the mod could finally come to the Xbox and Playstation


2) Bethesda/Oblivion may even come along for the ride, or at least contribute to the process


2) Get the F4 voice actors to do pivotal dialog from F3 and F:NV


3) Release it on Steam so that installation of the MOD is seamless and less painful


4) Do an advanced installer so that texture packs for F3 and F:NV are easier to wrap in


5) You can add extra dialog options in interactions  with Arthur Maxson to let you taun him over being such a whiny little bitch... has nothing to do with TTW but, damn, does than need doing.


I am just shooting the breeze, here: I know it's got like a 0.00005% chance of happening, but a geek can dream, can't he?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

I still see massive hurdles

Post by TJ » Thu Dec 17, 2015 1:20 pm

I still see massive hurdles to implementation. Even if we do manage to build the card games in the vain of the mod tawatabek linked before, it would *have* to be in the vain of what zilav and some of the team were talking about: F3 and FNV worldspaces with totally new quests. We can't use all of the F3 and NV storys because there's no way to make it make sense, and even if there were, what about the skill checks? What about skills period? I know a lot of people say "I don't really miss skills that much" but on behalf of several of the people that would be doing the work: "we do".


We have to wait on the GECKF4, and zilav's work. Then we can go from there.


My project Dash is on Kickstarter!



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

How on earth do you explain,

Post by deadboy » Thu Dec 17, 2015 3:13 pm

How on earth do you explain, in a Tale of Three Wastelands, meeting young Maxson in the CW, then on the blimp, then back in the CW (AS A CHILD AGAIN!!!)? Or the other chars from that area? You CAN NOT, regardless of the work, mesh these stories together in to one narrative that keeps all three of the source games in tact.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i think we should just focus

Post by Puppettron » Thu Dec 17, 2015 9:51 pm

i think we should just focus on putting skyrim in fo4, then changing skyrim into our preferred tes game.  cause at this point, beth's already shown us that logic doesn't matter, so let's go all the way.



also, can we wedge in Deus Ex and Mass Effect?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Puppettron wrote:

Post by TrickyVein » Fri Dec 18, 2015 2:14 am

[quote=Puppettron]


also, can we wedge in Deus Ex and Mass Effect?


[/quote]


Yes, why not?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Can we have Duke Nukem in

Post by RoyBatty » Fri Dec 18, 2015 2:35 am

Can we have Duke Nukem in Doom?


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