[quote=RoyBatty]
I'd rather just create a mod that makes Fallout 4 more the game that fans of New Vegas wanted.
[/quote]
Me too. Fallout 4: Obsidian Edition
[quote=RoyBatty]
I'd rather just create a mod that makes Fallout 4 more the game that fans of New Vegas wanted.
[/quote]
Me too. Fallout 4: Obsidian Edition
I'm going to do everything in my power to make that happen.
My project Dash is on Kickstarter!
[quote=zilav]
I can convert worldspaces and all interior cells without much problems, but meshes convertion come first.
[/quote]
Could you explain how you would do this in a bit more detail?
You're right that without a way to convert meshes from the old .nif format to the new, and without a way to import to the new .nif format barring some conversion script, very little is going to be possible. And without those meshes, converting worldspaces and interiors becomes futile, since a worldspace would be empty and an interior would be empty space without any tilesets.
Would the new converted meshes be up to the standard of the new FO4 ones? I mean would they fit or look totally outdated?
I can't play FO4 so I can't really say if meshes look too different from videos or images, but I am curious
.
They wouldn't look outdated at all.
Actually, I think we have higher-poly assets in Fo3 than in some dungeons in 4 - but what might look weird or out of place in the new engine is all of the fake shadowing that's included on Fo3's meshes. That is now taken care of with real shadows and ambient occlusion.
Also, a common technique to make architecture appear worn or damaged in Fo3 is to wrap an 'edge trim' texture around sharp edges. (Like so: 1, 2). It's not clear if these faces would cast shadows - obviously, it'd look pretty weird if they did.
The same way I converted Oblivion and Morroblivion to Skyrim.
Export incompatible data using xEdit script into txt dump, leave only compatible records and subrecords in FNVEdit. Then load plugin in FO4Edit and import data back into new structures and formats where possible. It is quite easy actually.
Please PM me all the info I'd need to do this, when you have time. I'll get started on what I can do now and when we can deal with meshes I'll go back to that.
My project Dash is on Kickstarter!
Don't worry I will convert base objects, worldspaces and cells if needed. But meshes and textures are the first task. NifScope already has a good support for FO4, and I've already seen some converted meshes in FO4 from previous games. Probably without collisions, but they are not really required for conversion and could be added later.
Any way to get models into Blender yet? I tried using Nifscope 2.0 to export them as .obj and import into blender and that did somewhat work. I could get them in but not out.
Edit: Sorry I am asking about FO4 models.