[quote=zilav]Porting back newer content to the older engine/game is unreasonable to say the least. [/quote]
That was pretty much my point. ![]()
[quote=zilav]Porting back newer content to the older engine/game is unreasonable to say the least. [/quote]
That was pretty much my point. ![]()
My project Dash is on Kickstarter!
People who play Skyrim just take screenshots and make it pretty, they don't actually play the game. ;)

I tell ya I'm learning to like it (if I ignore most of the quests), player versus environment. :)
If most of the stuff people are noticing in FO4 videos and other sources are true, then trying to make FO3 and/or FNV in the FO4 engine seems pointless
PA works very differently, weapons and other equipment seem to be very differently too (existing weapons in FO4 seem to be somewhat different ,no HP, components crafting different, weapon modification, etc), maybe no hardcore mode, the skills being gone and replaced by level increasing perks, the perks in itself seem like they are gona be somehow different from older games, the radiation system, etc... seems too many changes to be able to place them in FO3 or FNV and make sense or make it work
.
[quote=Risewild]seems too many changes to be able to place them in FO3 or FNV and make sense or make it work
.[/quote]
It can probably be done, but you're right. It'll totally change the old games.
My project Dash is on Kickstarter!
Wasn't that the point, though, of TTW? To "allow F3 to play within NV's engine?" I imagine it'll still be possible to recreate F3 and NV. I could easily see F4 being the "starting point" whereupon you may end up meeting the Lone Wanderer who shares a tale... and from there, you can run F3, from birth and beyond, including a trip back to the F4 area and even a trip to the train station from there.
I mean, the games are so different it wouldn't make sense... for example I am assuming that PA works way differently in FO4, in FO3 there are PA everywhere, three entire factions use PA but will it be as common in FO4? what if it is supposed to be really rare and the player need to scavenge for parts that are hard to come by?
FO3 and FNV engines were actually very close to each other that allowed many things to be ported with little effort (of course others would have to be made too), FO4 engine might be based of that engine but seems a different beast.
FO4:

FO3?:
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Notice how i didn't even try to place several sentences replies
.

(With luck most of the PA from FO3 and FNV will exist in FO4, that would be cool).
There are more stuff but I am tired of typing and stuff, so in short, if it is possible it will probably means make most of 2 full games and 11 DLCs (counting the courier stash crap pack) from scratch... And the it might not make sense how the new system works in the older games.
By the way I am not saying it is not possible, I am just saying that the changes seem so huge it will mostly be a make from scratch project, which means it will take a much bigger team than we have now and a lot of dedication and work and a lot of time, TTW is taking around 3 years to reach this stage, TTW with FO4 would probably take 10x more time than that (30 years
, hopefully not that long
).
I'm pretty sure that someone will try to convert anyway, the fanbase is huge and includes a lot of talented people. If someone asks me, then I'll most likely help. But definitely not going to start such project myself, way too huge as mentioned ![]()
Ability to play older game(s) with improved visuals, lighting, animation, etc. is not interesting? Then I guess you are the one of those who don't use ENBs, texture packs, animation and other visual enhancement mods and totally fine with vanilla look. Yes, I'm one of them actually.
I actually couldn't care less for graphics, my game is vanilla in appearance. I'm in it for gameplay mechanics.