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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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TJ
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zilav wrote:Porting back

Post by TJ » Thu Jul 16, 2015 6:15 pm

[quote=zilav]Porting back newer content to the older engine/game is unreasonable to say the least. [/quote]


That was pretty much my point. yes


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RoyBatty
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People who play Skyrim just

Post by RoyBatty » Fri Jul 17, 2015 3:15 am

People who play Skyrim just take screenshots and make it pretty, they don't actually play the game. ;)


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Trm8r
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I tell ya I'm learning to

Post by Trm8r » Sat Jul 18, 2015 3:05 am

I tell ya I'm learning to like it (if I ignore most of the quests), player versus environment. :)



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Risewild
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If most of the stuff people

Post by Risewild » Tue Aug 11, 2015 1:58 am

If most of the stuff people are noticing in FO4 videos and other sources are true, then trying to make FO3 and/or FNV in the FO4 engine seems pointless PA works very differently, weapons and other equipment seem to be very differently too (existing weapons in FO4 seem to be somewhat different ,no HP, components crafting different, weapon modification, etc), maybe no hardcore mode, the skills being gone and replaced by level increasing perks, the perks in itself seem like they are gona be somehow different from older games, the radiation system, etc... seems too many changes to be able to place them in FO3 or FNV and make sense or make it work .


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TJ
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Risewild wrote:seems too many

Post by TJ » Tue Aug 11, 2015 1:16 pm

[quote=Risewild]seems too many changes to be able to place them in FO3 or FNV and make sense or make it work .[/quote]


It can probably be done, but you're right. It'll totally change the old games.


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CDTalmas
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Wasn't that the point, though

Post by CDTalmas » Tue Aug 11, 2015 5:50 pm

Wasn't that the point, though, of TTW? To "allow F3 to play within NV's engine?" I imagine it'll still be possible to recreate F3 and NV. I could easily see F4 being the "starting point" whereupon you may end up meeting the Lone Wanderer who shares a tale... and from there, you can run F3, from birth and beyond, including a trip back to the F4 area and even a trip to the train station from there.



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Risewild
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I mean, the games are so

Post by Risewild » Wed Aug 12, 2015 5:09 am

I mean, the games are so different it wouldn't make sense... for example I am assuming that PA works way differently in FO4, in FO3 there are PA everywhere, three entire factions use PA but will it be as common in FO4? what if it is supposed to be really rare and the player need to scavenge for parts that are hard to come by?




  • I am thinking it will have so many (really a lot more than in FO3 and FNV) Misc. items and probably most of them will not exist in either game and what about misc items that only exist in old games? It seems all Misc Items in FO4 will be useful for something.


  • Would have to change ALL FO3 and FNV weapons to be like the FO4 (probably new made from scratch mesh and textures) which seems like you can customize forever.


FO3 and FNV engines were actually very close to each other that allowed many things to be ported with little effort (of course others would have to be made too), FO4 engine might be based of that engine but seems a different beast.




  • I have the feeling every single weapon would have to be remade from scratch (mesh and textures, not only the GECK info), and then


  • Change them (weapons) to be as customizable as the FO4 ones.


  • I also have a feeling we might not have schematic weapons anymore, so we would have to find a way of implementing that system in FO4 too, and then make those craftable weapons be as customizable as the vanilla weapons


  • Have no skills, will have to come up with a way of skill checks to work on all the stuff that requires skills of a certain value (either in dialogue or actions in the world like disable Megaton Bomb or Fix the pipes).


  • Probably no Hardcore mode... sad Imagine playing FNV without Hardcore mode


  • No main character voice in both older games


  • The Dialogue system in FO4 seem to only work well with short sentences appearing on screen and then the main character speaks the rest, in older games sometimes the main characters have written only several sentences. Also in FO4 I don't know how they handle more than 4 dialogue choices...


FO4:



FO3?:



Notice how i didn't even try to place several sentences replies cheeky.




  • Also I am suspicious, we do not see the main character use any armor besides the Vault suit and PA, I wonder how not PA armors work in FO4.


  • We would probably have to remake a few FO3 and FNV PA if they do not exist in FO4, and by remake I mean we would have to make the mesh and textures look like the originals but break each armor into separate parts (Enclave Hellfire Armor might not exist in FO4 for example):



(With luck most of the PA from FO3 and FNV will exist in FO4, that would be cool).




  • Probably have to have placed a different PA garage (like the FO4 one in the picture) in each wasteland (Capital Wasteland and Mojave Desert)


  • I hope there is cooking in FO4, but nothing was shown about it yet and the videos didn't show enough for us to even see campfires around (I think that if they do not make hardcore then they will not make cooking either, also no perks related to survival skill were shown yet, I have low expectations of FO4 have anything related to hardcore mode and survival skill at all, since even Beth admitted that they based FO4 on feedback from FO3 and Skyrim users, never mentioned FNV ones even once).


  • Pretty much anything that does not exist in FO4 but exists in FO3 and FNV would have to be at least textured to look as good as anything else in FO4 (not only weapons, armor, food and misc items, but also terrain, architectural and other world things too, so remake most of the FO3 and FNV plus both games DLCs textures from scratch) and it's DLCs.


  • Find good places on both older Wastelands for the player to be able to build his house or settlement (since apparently we can't make those things anywhere we want) which probably means we would have to remove spawn points in those specific places so we don't have an albino rad scorpion killing everyone in out settlement or just chilling in our living room and who knows what other changes too.


  • I doubt it will be possible to have any kind of mod compatibility with mods from older games (so not just run a script and then some GECK or FO4Edit work).


There are more stuff but I am tired of typing and stuff, so in short, if it is possible it will probably means make most of 2 full games and 11 DLCs (counting the courier stash crap pack) from scratch... And the it might not make sense how the new system works in the older games.


By the way I am not saying it is not possible, I am just saying that the changes seem so huge it will mostly be a make from scratch project, which means it will take a much bigger team than we have now and a lot of dedication and work and a lot of time, TTW is taking around 3 years to reach this stage, TTW with FO4 would probably take 10x more time than that (30 years surprise, hopefully not that long cheeky).


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zilav
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I'm pretty sure that someone

Post by zilav » Wed Aug 12, 2015 6:03 pm

I'm pretty sure that someone will try to convert anyway, the fanbase is huge and includes a lot of talented people. If someone asks me, then I'll most likely help. But definitely not going to start such project myself, way too huge as mentioned cool



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zilav
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Ability to play older game(s)

Post by zilav » Sun Aug 16, 2015 9:08 am

Ability to play older game(s) with improved visuals, lighting, animation, etc. is not interesting? Then I guess you are the one of those who don't use ENBs, texture packs, animation and other visual enhancement mods and totally fine with vanilla look. Yes, I'm one of them actually.



JaxFirehart
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I actually couldn't care less

Post by JaxFirehart » Sun Aug 16, 2015 4:08 pm

I actually couldn't care less for graphics, my game is vanilla in appearance. I'm in it for gameplay mechanics.



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