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Nostalgia
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Revisiting DC and NV in FO4?

Post by Nostalgia » Fri Dec 15, 2017 9:06 pm

Revisiting DC and NV in FO4? Hell yeah I love it! Time estimates on that would be what? 5-6 years?



Mystical Panda
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Nostalgia wrote:

Post by Mystical Panda » Fri Dec 15, 2017 11:09 pm

[quote=Nostalgia]


 


Revisiting DC and NV in FO4? Hell yeah I love it! Time estimates on that would be what? 5-6 years?


[/quote]


I honestly, based on my experience, depends on if conversions tools are developed first to do the bulk of it (how the 'design' is approached), rather than hand-creating everything. With conversion tools, one or two programmers could develop enough tools to do most of it, without needing a huge initial team. The biggest hindrance is understanding the data, how it's formatted and applied- learn that, and you replicate just about anything you want. 



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RoyBatty
Gary
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They aren't converting

Post by RoyBatty » Fri Dec 15, 2017 11:37 pm

They aren't converting anything, they are building the games from scratch.


follow the projects here https://twitter.com/RoadToLibertyFO and https://twitter.com/Project_F4NV


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streichung
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Mystical Panda wrote

Post by streichung » Sun Dec 17, 2017 3:25 pm

[quote=Mystical Panda]

Nostalgia wrote:



Revisiting DC and NV in FO4? Hell yeah I love it! Time estimates on that would be what? 5-6 years?



I honestly, based on my experience, depends on if conversions tools are developed first to do the bulk of it (how the 'design' is approached), rather than hand-creating everything. With conversion tools, one or two programmers could develop enough tools to do most of it, without needing a huge initial team. The biggest hindrance is understanding the data, how it's formatted and applied- learn that, and you replicate just about anything you want.

[/quote]

I agree the fastest option would be to automate the conversions and then make the exceptions (case where it didn't work) by hand. It can take time, depending on the number of exceptions.

Thank you for the links @RoyBatty so they made the Bozar and the Caravan shotgun for FO4 to use them as FNV items (that's what I thought). I'm gonna help them :).

Mystical Panda
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If I had more experience

Post by Mystical Panda » Sun Dec 17, 2017 7:10 pm

If I had more experience manipulating the data files I'd dive in to help; right now, unfortunately, it's kinda limited. But... I'm slowly working towards that direction- developing tools and libraries where most, when complete, will be application independent. It takes lots of time. After I learn something new, I have a tendency to 'retro' it back against the other code bases which kinda adds to the timescale.


It's like... how long has it been since since Beth games have been modded and we still don't have even the simplest and useful stand-alone community dds viewer. To me, after a decade or two, that's simply insane. I want a quick thumbnailer that I can select an image, then send an 'override' record to a mod manager- that kinda thing for building my final modded game. Simple tools like that.



Mystical Panda
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streichung wrote:

Post by Mystical Panda » Sun Dec 17, 2017 8:13 pm

[quote=streichung]


I'm gonna help them :).


[/quote]


Sorry for not mentioning earlier, but good luck! I'm sure you'll be an asset to them! If you know of any other modding forums where they're developing software and/ or mods let me know, I'd like to stop in, see what every ones up to, and hang out for a bit. :)



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RoyBatty
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Well you can't just convert

Post by RoyBatty » Mon Dec 18, 2017 1:33 am

Well you can't just convert stuff, the differences between engines are enormous.


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Risewild
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Yep. Everything will have to

Post by Risewild » Mon Dec 18, 2017 2:12 am

Yep. Everything will have to be made from scratch. I would say that with a good team that will keep themselves motivated, it will take probably 10+ years to have FNV and/or FO3 in FO4.


Also wasn't one or both of those projects just trying to reproduce the landmass and items, but not the quests from the previous games? I thought I heard about something like that in the past, but since I don't follow those projects I might be wrong.


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Mystical Panda
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I believe all data is just

Post by Mystical Panda » Mon Dec 18, 2017 2:55 am

I believe all data is just data, and can be converted with the knowledge of the data and how it's used; over time I'll take stabs at doing it as I learn more.


Yeah, I read and saw that awhile back. He or his team had just completed the area from Goodsprings to Niption (IIRC) and didn't have any LOD (saw it on a YouTube video), and said [he] wasn't going to touch the quests or anything else. It's a great start though! 


Quests are def one thing that'll have to be redone in some fashion, since only having 4 options to choose from, it'd almost have to laid out Mass Effect style or with an extended plugin of some kind- but... without actually getting to that point, at least for me, it's speculation based on how I'd envision it, and those functions don't really exist yet.



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RoyBatty
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You can believe that all you

Post by RoyBatty » Mon Dec 18, 2017 5:43 am

You can believe that all you want, it doesn't change the following facts.




  • You can't make the landscape have 7 colors per quad in Fallout 4 because it only supports 4 per quad.


  • The collision is entirely different.


  • The scripting language and how it's VM is implemented is entirely different.


  • The lighting is entirely different.


  • The model (nif) structure is at least 50 percent different.


  • The skill system is *gone* and everything related to it.


  • The perk system has been replaced by a different one which is based on trees like Skyrim.


  • The dialogue system is completely different.


  • The LOD is entirely different.


  • The weather system is entirely different.


  • Only one person has the expensive and unavailable to the public tools to create new skeletons in the engine.


  • The audio and lipgen is completely different.


Among these and many other changes, direct porting is just not possible and would take the same amount of time as just remaking it from scratch using the assets that Fallout 4 already has and additional ones created from scratch. Cascadia has also created a dialogue system that mimics the one used in F3/NV which is being put to use, as well as adding back DT and possibly degradation.


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