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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

Puppettron wrote:

Post by paragonskeep » Sun Jun 21, 2015 8:49 pm

[quote=Puppettron]


 


plus converting the entire goddamned crafting system.  plus, we'll have 2 games by beth and one by oblivion...


[/quote]


Oblivion= Obsidian?????? Puppet do you know something that we don't?????? frowncheeky


Although,TBH, the idea of 3 wastelands is cool I'm grateful for the 2.  We'll have to wait and see what is actually in store for FO4 once the GECK is released for it. Or at least more specs for the game are released and everyone knows what it entails fully. 


I'm sure Sesom will tear into the engine and give a critique of the can's vs can'ts. And then ...........


If life is but a test, where's the damn answer key?!?!?

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Puppettron
Gary
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oblivion, obsidion, same

Post by Puppettron » Mon Jun 22, 2015 2:12 am

oblivion, obsidion, same thing, right?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

frylock223
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Joined: Mon Jun 22, 2015 12:53 am

After watching every thing

Post by frylock223 » Mon Jun 22, 2015 11:56 pm

After watching every thing about fallout 4 and then recently discovering that this site well was a site lol it got me thinking will you guys be making a tale of 3 wastelands or what ever you feel like calling it? Basically you know putting FO3 and FO:NV into FO4"s engin. 


 


Cause i was thinking at the end of broken steel the BOS get there hands on Vertibirds so being able to call them in in FO4 would work perfectly for FO3. And of course the power armor would be awesome to. Just think about flying around the capital wasteland with dog meat and fawx and jumping out into the middle of a battle some were in the DC ruins. 


Obviously we would have to change a few things and add in more stuff to do so think about it like a remaster. Like how there remaastering  gears of war  for the xbox one where there not just upgrading the graphics and physics but adding in 5 new chapters.


So say instead off messing with the main quest just add in more side quests or make existing quests better like the anttaginizer and that robot guy (for got his name ) quest just think about jumping out the Virtibird with some power armor on right into the middle of there battle.


 


Or say once you do Arcade Gannon's quest and you reunite the enclave remnants you could make it to where you could call them in at any time. Say your armor is fucked and you need some back up or you just need some supplies. Bam they show up with a fresh suit of power armor and some medical supplies and your good to go. Or say you just need a lift. I would love to fly around New Vegas with my self on the mini gun on one side and boon sniping people from the other it would be perfect. 


Same thing applies with the NCR with that radio thing they give you so you can call in some reinforcements. A Vertibird would come in and a bunch of NCR soldiers would hop off and help you out.


 


Now if you really want to get creative you could make Vegas so much bigger i was really disappointed on how small the strip was. The strip should have been way more than what like 6 - 7 buildings i mean come on now. Make the strip like 20 buildings ( if you can actually do that with FO4's engine that is)  make it believable. Same thing with west side, freeside, and north Vegas make it an actual city. Every thing else can stay relatively the same size. 


Oh yeah and since we can build our own town you could add in a quest to rebuild Nipton. Have part of that quest line have you go to the crimson caravan so you can have them set up a rout to Nipton. Hell if you really want to go deep into it you could have the town be an NCR town or a Legion town ect ect... but thats not a deal breaker.


Lets see remaking the vault 112  the one where you finally find your dad would be pretty easy considering we now have textures  and the like for pre war buildings. When riding in a vertibird you could land on the deck of rivet city.


Or back to the jumping out the Vertibird in to battle imagine jumping down in the middle of NCR and Legion during the battle for Hoover Damn.


i me


an i could go on and on and on and on but I'm gonna leave it here. Let me know if this is some thing that is planed or not. and if its not planed what would you personally like to do if you could make it happen. like getting to ride around in the vertibirds or rebuilding nipton stuff like that 



subtledoctor
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Joined: Sat Nov 10, 2012 8:17 pm

Given the way the new engine

Post by subtledoctor » Tue Jul 14, 2015 9:56 pm

Given the way the new engine seems to be dumbed down simplified (no skills!), which looks similar to the transition from Oblivion to Skyrim, my question is the opposite:


how about taking the areas, scripts, and quests of FO4 and shoving them into the NV engine?


I see very little advantage in the new engine. Too much highly saturated primary colors, and anyway you can recreate that with s good ENB setting. The crafting can be reproduced by mods - e.g. there's *already* an FO4-inspired Laser Musket mod out there. 


I just want more adventures in the engine I know and like! Take TTW and add on FO4, plus Project Brazil, not to mention Boulder Dome and Alton, IL, and a few other big quest mods, all under one umbrella... is that too much to ask??


:P



Dead Sirious
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Yes. You're talking about an

Post by Dead Sirious » Wed Jul 15, 2015 12:54 am

Yeah. You're talking about an entire game built by 100 plus people throughout several years. Todd Howard himself hasn't fully explored it, and there's a reason for Xbox 360 / Playstation 3 receiving no support. Countless features / visuals / along with the story / etc need to be redesigned for NV's engine, and Skyrim itself wasn't rebuilt for Oblivion.



If mod authors gain the inspiration to bridge / connect these worlds, I think it's easier to do it the other way around, which isn't an easy task to do in the first place. Maybe once FO4 plus it's DLCs start to age, a new team will form for bringing FO3 / FNV into F04 through a Tale of Two Wastelands manner. Since Bethesda may not release another Fallout game in the next several years or more, and stood against publishing a spin off Skyrim sequel similar to New Vegas's scenario with Obsidian. I doubt FO4 will receive the spin off treatment as well.



Todd Howard confessed his desire to start up a new franchise. If they do so, this (X) game may possibly be their next big release, following Elder Scrolls 6 or the other way around. The modding community may end up wishing for more expansion mods due to the wait, meaning more mod authors dedicated to the project. Plus, Fallout 4 most likely will be 64 bit.


We are so the baddest gang in the Wastes!

TJ
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@Frylock223: I think you

Post by TJ » Wed Jul 15, 2015 7:41 pm

@Frylock223: I think you misunderstand what TTW's all about.


 


@subtledoctor: You too, although not in the same way. We built this against the newest version of the engine available at the time. If a 3 wastelands mod comes along (and it's made by the TTW team) we'd be doing the same thing again: Building against the newest version of the engine.


My project Dash is on Kickstarter!



subtledoctor
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Joined: Sat Nov 10, 2012 8:17 pm

@TJ: I understand perfectly

Post by subtledoctor » Thu Jul 16, 2015 3:08 am

@TJ: I understand perfectly what TTW is all about. And it's great. My *personal* feeling is, the NV engine is better for playing FO3 not necessarily because it happens to be newer, but because it's *better.*


It's perfectly reasonable to hold the opinion that, say, the Oblivion engine is better than the Skyrim engine, for having more skills, more magical effects, etc. (Heck, some people still think the Morrowind engine is the best of the lot.) And so I think it might be perfectly reasonable, in a thread discussing the Skyblivion project, to say something like "it would be kind of great to go the other way, to backport the new content so we could have more new gaming in the engine that we already know and love." Oblivirim, if you will, instead of Skyblivion.


Of course that project isn't happening, and I don't have any expectations for something like that. Nor for any such project with FO3/FNV/FO4. Whatever that may be, it's not TTW. This whole thread actually has little or nothing to do with TTW. So I guess I'm not sure what it is you think I "misunderstand"...



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KeltecRFB
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Both engines have their

Post by KeltecRFB » Thu Jul 16, 2015 1:56 pm

Both engines have their advantages and disadvantages.


"Si vis pacem, para bellum!"

TJ
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This is what it has to do

Post by TJ » Thu Jul 16, 2015 2:23 pm

This is what it has to do with TTW: Where countless other people tried previously to get FO3 working in FNV's engine - JaxFirehart succeeded. JaxFirehart and Chucksteel built a damn nice team to work on this mod, and quite a few of us are still around. If another mod like this happens for FO4, it'll most likely be done by the TTW team.


Now I ask you this: In light of that, would you rather we be porting meshes back to an engine they'll never run on, half assed hacking workarounds for hardcoded *new* stuff in the engine, and just all around doing a deplorable job, or would it be simpler to just rebuild the skills and stats system from FNV?? I mean seriously think about it. Which sounds harder?


That mod, should it happen. Will be named the same is this thread. And it'll live right here on this website. What have we already learned? If anybody can do it, the TTW team can.


My project Dash is on Kickstarter!



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zilav
Gary
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Porting back newer content to

Post by zilav » Thu Jul 16, 2015 5:53 pm

Porting back newer content to the older engine/game is unreasonable to say the least. There will be plenty of mods implementing skills with scripting in FO4 for those who really need it. But from my experience using Skyrim as an example which has mods adding attributes back like in Oblivion, such mods won't be popular at all.


It will be a different engine, different gameplay, different balance, different pace of combat, etc.



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