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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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GethN7
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Joined: Mon Feb 16, 2015 8:18 pm

Hallgarth wrote:

Post by GethN7 » Sat Jan 23, 2016 4:59 am

[quote=Hallgarth]


 


I've actually been thinking about the time machine thing for a few days now and not for a Tale of Three Wastelands, but for Tale of Two. The normal way by train doesn't really work. If eight years (or however long it is) has passed why are the kids still kids in DC? What if (and I know, this idea requires you play through Mothership Zeta) You get a message on your Pipboy to go up to the mothership and Sally (or whatever her name is) says look what I found. She gives it to you, and when you look at it in you inventory or whatever, screen goes black, you wake-up with absolutely nothing, not even your Pipboy. (of course have a warning saying that you lose everything). You're in the Hub (or somewhere) and you're thousands of miles from home with nothing. You don't realise that you're also X number of years in the past. Then the screen fades to black and the intro to NV starts


Let's be honest TTW only doesn't work because of The Lonesome Road DLC. If they never forced that bit of history onto the player, things would fit very well. But that DLC makes it so it doesn't.


First post by the way.


[/quote]


 


Actually TTW works fine with Lonesome Road, assuming you start in FO3 first. Once you finally head to the Mojave, you finally learn where the Enclave came from, why the Brotherhood in FO3 is considered heretics by the Outcasts, and LR establishes just where the Enclave from FO3 originated.


The other way round, yeah, everything falls apart.



TrickyVein
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A lone wanderer save importer

Post by TrickyVein » Sun Feb 07, 2016 2:49 pm

A lone wanderer save importer, interesting idea.



Zygster525
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Joined: Sun Oct 18, 2015 10:40 pm

Of Course, if you REALLY

Post by Zygster525 » Tue Apr 05, 2016 1:01 am

Of Course, if you REALLY wanted to do a Tale of Three Wastelands, you COULD Create a Mod File, for Fallout 4, where the Sole Survivor dreamed the whole thing while in Cryo-Stasis. and Create a an .exe Launcher that loads Fallout 4 upon the Completion of the Battle for Hoover Dam.  While you may not be able to travel between the 3 wastelands, you would be able to play through them in chronological order. 


I say this because before I discovered TWW I (and a couple of friends) were working on an .exe file to launch Fallout NV from within Fallout 3, from the point where you finished Mothership Zeta and transported back to the wasteland, but transporters are tricky things, so you  woke up in Doc Mitchel's in Nevada instead of returning to the Capitol Wasteland.  After all once you have finished each game, what's the point of returning to them if you can go forward.


Just a Random thought.


P.S.  Lonesome Road does make sense if you go on the premise that the Lone Wanderer had to pass through the Divide to get to New Vegas.



TJ
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Fallout 4 happens before

Post by TJ » Tue Apr 05, 2016 1:20 pm

Fallout 4 happens before Hoover Dam in chronological order.


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Knadan
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TJ wrote:Fallout 4 happens

Post by Knadan » Tue Apr 05, 2016 3:00 pm

[quote=TJ]

Fallout 4 happens before Hoover Dam in chronological order.

[/quote]
I'm afraid I have to say that's 100% wrong. FO3 is 2277, FNV is 2281, and FO4 is 2287.
http://fallout.wikia.com/wiki/Timeline#2287

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zilav
Gary
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I knew someone will sooner or

Post by zilav » Tue Apr 05, 2016 3:20 pm

I knew someone will sooner or later bring transition question back. The "elder scroll" syndrome is universal for such conversion projects laugh



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Knadan wrote:

Post by TJ » Wed Apr 06, 2016 1:10 pm

[quote=Knadan]


TJ wrote:



 


Fallout 4 happens before Hoover Dam in chronological order.





I'm afraid I have to say that's 100% wrong. FO3 is 2277, FNV is 2281, and FO4 is 2287.

http://fallout.wikia.com/wiki/Timeline#2287[/quote]


You're right. I was thinking of before it came out when they were saying it'd take place concurrently with FO3. My bad.


My project Dash is on Kickstarter!



rockitten
Posts: 139
Joined: Mon Oct 14, 2013 4:40 am

TJ wrote:

Post by rockitten » Wed Apr 06, 2016 4:27 pm

[quote=TJ]


 


Knadan wrote:



TJ wrote:



 


Fallout 4 happens before Hoover Dam in chronological order.





I'm afraid I have to say that's 100% wrong. FO3 is 2277, FNV is 2281, and FO4 is 2287.

http://fallout.wikia.com/wiki/Timeline#2287



You're right. I was thinking of before it came out when they were saying it'd take place concurrently with FO3. My bad.


[/quote]


Well, if we stick on the "FNV is 9 years after FO3", than may be you are right: as long as the courier "detoured" on some side-quest/DLC, then the 2nd battle of Hoover Dam may really happens after the lone survivor woke up........



Now think about it, if:



1. In FO3, the lone wander was in good terms with "the Lyons' in west coast BoS" and the little Maxson




2. Not long after the Enclave was done for, both Lyons were dead and the lone wander was pissed-off with the new management (before the Maxson in power). Realizing he will never get back to his old vault, the lone wander head west (with friends) for a new life.


3. In FNV, the lone wander is now the courier, he made his fame, had his connections, got his own team and got a "honorary knight" status in the east coast BoS




4. Maxson, the new elder of east coast BoS won the BoS civil war, rejoined the "main stream" and now preparing an expedition in Massachusetts. Someday after NCR won the 2nd battle of Hoover Dam (with the courier help), Maxson contacted west coast BoS for some extra men. The manpower in west coast BoS was a bit tight so they offered their least important/utilized personal(s): Veronica and the courier. 




5. So the courier gathered his little army and head east. To get there in time, taking a B-29 flight with the Boomers was the only way. They were supposed to parachute jump over DC, but unfortunately, the pilot made a serious navigation error and they ended up parachuting over Massachusetts.




6. Searching for food, water and radio, the courier and his team entered the near by vaults. Over there, they found everyone dead except a MILF. That MILF, now became the lone survivor, claimed she saw someone had killed her husband and took her son. Realizing the MILF had no chance to survive the wasteland alone, the courier offered to help finding her son and the killer.



7. Totally underestimated women's six sense, the courier suppose the search will be futile and she will gave up soon. As the story unfolds, there were more and more evidence that the MILF may be right. During the search, the courier became a local "warlord" (the minuteman) by mistake and eventually found the son of the MILF: the leader of the institute. As the MILF want some time with her dying son, the courier left the institute without her and rejoined the BoS.



8. The war between the synths and BoS got intensified. All factions over Massachusetts now want the courier to join their camp. The courier can either booker a difficult peace between various faction (not all), or he can don't give a sh@t, f*ck all and destroy all factions.


 


Does this plot make sense? Probably not, but still make more sense than pre-war jets, ghoul kids locked in fridge for 200 years, vampires in fallout universe or a pre-war lawyer needs no training to learn how to use power armor.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

rockitten wrote:

Post by TJ » Wed Apr 06, 2016 4:34 pm

[quote=rockitten]


Does this plot make sense? Probably not, but still make more sense than pre-war jets, ghoul kids locked in fridge for 200 years, vampires in fallout universe or a pre-war lawyer needs no training to learn how to use power armor.


[/quote]


To be fair, in Fallout / Fallot 2 PA did not have a training requirement. It was heavily gated by the BOS, but was considered a natural extension of how your body moves, and as such did not require training. Bethesda aren't rewriting lore on this one, they're correcting where they've already rewritten it.


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chucksteel
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TJ wrote:

Post by chucksteel » Wed Apr 06, 2016 5:49 pm

[quote=TJ]


 


rockitten wrote:



Does this plot make sense? Probably not, but still make more sense than pre-war jets, ghoul kids locked in fridge for 200 years, vampires in fallout universe or a pre-war lawyer needs no training to learn how to use power armor.


 



To be fair, in Fallout / Fallot 2 PA did not have a training requirement. It was heavily gated by the BOS, but was considered a natural extension of how your body moves, and as such did not require training. Bethesda aren't rewriting lore on this one, they're correcting where they've already rewritten it.


[/quote]


@TJ


And I would give that one to you if the player didn't get PA in the first 5 min of the game or the fact that PA is easier to find then the copper you need for crafting. surprise



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