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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

goddamnit zilav, if you keep

Post by Puppettron » Sun Dec 20, 2015 8:52 pm

goddamnit zilav, if you keep drinking the water, it won't be so tall when other people get to it.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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leafonthewind
Posts: 63
Joined: Mon Jan 12, 2015 6:32 am
Location: United States

Puppettron wrote:

Post by leafonthewind » Mon Dec 21, 2015 12:27 am

[quote=Puppettron]


 


goddamnit zilav, if you keep drinking the water, it won't be so tall when other people get to it.


[/quote]


 


:rofl:



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Another option for

Post by thermador » Mon Dec 21, 2015 5:34 pm

Another option for consideration.  Even if FNV and FO3 never get ported to the FO4 engine...


If Obsidian gets to make a new Fallout game again, using the Fallout 4 engine, it would be a lot easier to port Fallout 4 into that engine. 


And hopefully Obsidian will build an actual RPG instead of a shooter, and Fallout 4 can be played in the Obsidian-ized version of the game engine.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

We can dream.

Post by TJ » Tue Dec 22, 2015 3:22 pm

We can dream.


My project Dash is on Kickstarter!



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zilav
Gary
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Joined: Tue Apr 09, 2013 4:03 pm

Did anyone try the new max

Post by zilav » Thu Dec 24, 2015 2:42 pm

Did anyone try the new max plugin for FO4 meshes? Is it ready enough to convert at least simple static meshes?


https://github.com/figment/max_nif_plugin/releases



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Yep, it works.

Post by TrickyVein » Thu Dec 24, 2015 2:46 pm

Yep, it works.


I haven't tried exporting collision yet.



BelGarion
Posts: 139
Joined: Fri Mar 15, 2013 8:10 pm

Hey! Just figured out how to

Post by BelGarion » Tue Jan 12, 2016 8:21 am

Hey! Just figured out how to meld the three stories into one. :D 


 


[collapsed title=Spoiler!] Time travel! Have the Vault Dweller run into a super secret base where they stumble into an experimental time machine. It strands them in the past so, with out anything better to do, they settle down, have a kid, experience the end of the world, wind up in a cryo Vault and wind up in the future again the long way around. :D [/collapsed text] 



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

BelGarion wrote:

Post by Risewild » Tue Jan 12, 2016 8:37 am

[quote=BelGarion]


 


Hey! Just figured out how to meld the three stories into one. :D 


[collapsed title=Spoiler!]Time travel! Have the Vault Dweller run into a super secret base where they stumble into an experimental time machine. It strands them in the past so, with out anything better to do, they settle down, have a kid, experience the end of the world, wind up in a cryo Vault and wind up in the future again the long way around. :D   [/collapsed]


 


[/quote]


[collapsed title=Spoiler] Then why not just travel into time and prevent the end of the world instead?  [/collapsed]


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tawatabak
Posts: 79
Joined: Sat Aug 23, 2014 11:09 pm

maybe the machine is defect

Post by tawatabak » Tue Jan 12, 2016 11:24 am

maybe the machine is defect gets destroyed after u accidently activate it


but come story shouldnt be the problem ,its the fallout universe everything is possible with a supermutand, an alien and a raider playing with a mininuke on mentats, stealthboys and psycho



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zilav
Gary
Posts: 225
Joined: Tue Apr 09, 2013 4:03 pm

Lets just use an Elder Scroll

Post by zilav » Tue Jan 12, 2016 1:36 pm

Lets just use an Elder Scroll crying



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