[quote=Dead Sirious]I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved. [/quote]
Even just doing that would require everything be recreated wholesale.
[quote=Dead Sirious]I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved. [/quote]
Even just doing that would require everything be recreated wholesale.
My project Dash is on Kickstarter!
The dog never looked right to me either. Inside the house he doesn't seen to move quite right and there is a halo around him.
What are the major differences between Creation and GECK? Looks like Creation is an advanced GECK with some new function still based off the Gamebyro engine. Looking at both mod kits, they work very similar.
I understand the textures are not compatible and would need to be recreated and the Scripting language is modified to Papyrus.
that's simple, look at the differences between skyrim and fnv.
[quote=Dood]
It's like trying to port Oblivion to Skyrim.
[/quote]
And it is not that hard actually.
From what we've seen so far, the game play changes between F3/NV and F4 are not small. We still don't know if the world is open either and if internal spaces are connected with no load screens. Massive changes to the crafting, skills, special, perks and probably much much more.

Also Papyrus != Geckscript.
Zilav: Most of the concern is rewriting GECKScript to Papyrus and rebuilding the entire world to take into account the now world-attached interiors.
The vast majority of the rest of it can be done using scripts.
plus converting the entire goddamned crafting system. plus, we'll have 2 games by beth and one by oblivion...