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TTW - Tale of *Three* Wastelands?

General discussion of Tale of Two Wastelands
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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Dead Sirious wrote:I'm going

Post by TJ » Thu Jun 18, 2015 1:13 pm

[quote=Dead Sirious]I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved. [/quote]


Even just doing that would require everything be recreated wholesale.


My project Dash is on Kickstarter!



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

The dog never looked right to

Post by Trm8r » Thu Jun 18, 2015 1:14 pm

The dog never looked right to me either. Inside the house he doesn't seen to move quite right and there is a halo around him.



gluttoncreeper
Posts: 35
Joined: Sat Jun 15, 2013 5:21 pm

What are the major

Post by gluttoncreeper » Thu Jun 18, 2015 1:50 pm

What are the major differences between Creation and GECK? Looks like Creation is an advanced GECK with some new function still based off the Gamebyro engine. Looking at both mod kits, they work very similar.   


I understand the textures are not compatible and would need to be recreated and the Scripting language is modified to Papyrus. 


If Devil Bunny needs a Ham, so does the Glutton!

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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

that's simple, look at the

Post by Puppettron » Thu Jun 18, 2015 1:54 pm

that's simple, look at the differences between skyrim and fnv.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Dood
Posts: 87
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It's like trying to port

Post by Dood » Sun Jun 21, 2015 4:41 am

It's like trying to port Oblivion to Skyrim.


Lucent ENB for TTW




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zilav
Gary
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Joined: Tue Apr 09, 2013 4:03 pm

Dood wrote:

Post by zilav » Sun Jun 21, 2015 1:00 pm

[quote=Dood]


It's like trying to port Oblivion to Skyrim.


[/quote]


And it is not that hard actually.



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RoyBatty
Gary
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Location: Vault 108

From what we've seen so far,

Post by RoyBatty » Sun Jun 21, 2015 2:23 pm

From what we've seen so far, the game play changes between F3/NV and F4 are not small. We still don't know if the world is open either and if internal spaces are connected with no load screens. Massive changes to the crafting, skills, special, perks and probably much much more.


Image

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Also Papyrus != Geckscript.

Post by sesom » Sun Jun 21, 2015 2:43 pm

Also Papyrus != Geckscript.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Zilav: Most of the concern is

Post by JaxFirehart » Sun Jun 21, 2015 2:52 pm

Zilav: Most of the concern is rewriting GECKScript to Papyrus and rebuilding the entire world to take into account the now world-attached interiors.


The vast majority of the rest of it can be done using scripts.



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Puppettron
Gary
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plus converting the entire

Post by Puppettron » Sun Jun 21, 2015 8:11 pm

plus converting the entire goddamned crafting system.  plus, we'll have 2 games by beth and one by oblivion...


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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