[quote=EnderDragonFire]
I was actually going to make something like this, with basically the layout you mentioned, but it was beyond my skill. I would positively love it if you could share your .esp with us.
[/quote]
Making a gang kind of thing is outside a reasonable time frame. But I do have an esp I'm toying with to put some guns into the lists for Raiders.
Right now Raiders some weapons from Project Nevada
Homemade AR, Homemade Rifle, Nail Gun, the overpowered Point Lookout 10mm level action (gonna swap it for the PN version tonight), a better chance of some automatics. A leveled Infiltrator as well starting at level 10 at the moment.
They also have an enhanced list of melee options that can include throwing weapons. I also gave Raiders an extended list of homemade grenades. They have access to the Autoaxe and Chainsaw but its also not as good as it was to get. Pure Melee dont have aweful weapons, the bad stuff is reserved as backup for gun toters.
Talon Company
Right now Im almost satisfied with minor tweaks. Removed the Singleshot, Caravan shotguns, and Varmint Rifle. Added so far better odds of Combat Shotgun/Riot Shotgun, and AR's.
Added a 50/50 of a Talon Member that recieves a grenade of getting the frag or flash bang (it gets interesting cause a full on hit can render a blackout).
Considering adding the 5mm submachinegun, 5mm AR, and a 45 calabur submachine gun.
Also thinking about pistols such as the 44 clip loaded magnum, 45, and 12.7mm pistols.
Thinking about adding the automatic Battle Rifle and LMG.
I havent looked at the Regulators yet, but it'll be Cowboy Weapons for sure.
Also
I have looked at
Brotherhood Outcasts,
I'll be adding quite a few laser and plasma weapons. Gauss Tech as well for late levels.
Brotherhood of Steel
I'll be adding an assortment of AR's mid to end game types as well as their lasers.
Enclave,
They will be getting a make over with top end weaponry, considering some Gauss Tech for late levels as well.
Right now I'm trying to just ease them into the lists and look at the outcomes. It gets interesting though with the MMM mod my npc's seem to hunt down better equipment if its in the enviroment to use it (I also think its standard behavior of FNV though).