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Any one else have memory problems in The Pitt?

General discussion of Tale of Two Wastelands
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

How much system RAM do you

Post by JaxFirehart » Tue Jan 06, 2015 9:53 pm

How much system RAM do you have? How much video RAM?



TeslaCat
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Joined: Tue Dec 30, 2014 11:02 am

6 gigs of RAM, 512 on the

Post by TeslaCat » Wed Jan 07, 2015 12:47 am

6 gigs of RAM, 512 on the graphics card. I know it's really low, but it's a laptop. (Someday we will have a computer for the TV and I will use that for gaming. But that day is not today.)



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The graphics card is almost

Post by JaxFirehart » Wed Jan 07, 2015 1:19 am

The graphics card is almost guaranteed to be your problem, unfortunately


And those settings won't really help that


You might benefit from using the 4gb patch



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RoyBatty
Gary
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It can help in general yes.

Post by RoyBatty » Wed Jan 07, 2015 5:26 pm

It can help in general yes.


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JaxFirehart
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I thought it was known to

Post by JaxFirehart » Wed Jan 07, 2015 5:29 pm

I thought it was known to cause instability and only provides benefits if system RAM is a problem.



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RoyBatty
Gary
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Sounds like FUD to me, it's

Post by RoyBatty » Wed Jan 07, 2015 5:30 pm

Sounds like FUD to me, it's way more stable than using Zan's for instance. It will be unstable if you try to use them both together.


 


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JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

http://www.tweakguides.com

Post by JaxFirehart » Wed Jan 07, 2015 5:47 pm

http://www.tweakguides.com/Fallout3_10.html


Also, if it provides a performance boost with no drawback, why isn't it enabled by default?


Both of those settings cause the engine to keep less cells in reserve, increasing load times if you, for instance, leave a building and then turn around and go back inside. The game will have to reload that cell instead of keeping it in RAM. So basically, unless you are running out of RAM it won't help much and might hurt.


Basically, enable it, if it helps, awesome, if it doesn't disable it because it is likely to increase overall time spent at a loading screen.



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RoyBatty
Gary
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Tweakguides contains several

Post by RoyBatty » Wed Jan 07, 2015 7:16 pm

Tweakguides contains several pieces of false information, iPreloadSizeLimit is another one, which is actually related to the video playback (which sesom told me about). Also the shadows don't work at all.


I believe they were implemented for consoles and their very low ram limits. This wasn't an issue on PC so they were disabled by default, but that's with the stock textures and cells.


It actually doesn't purge a cell you just left, you can move back and forth between those loaded cells with no loading. I've been using it a long time now instead of enboost, as I'd rather put up with a slightly longer load times than huge FPS drop. I've noticed zero impact when outside, and only experienced more loading in interior cell transitions, and when fast traveling.


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TJ
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Joined: Mon Sep 17, 2012 1:06 pm

FWIW Tweakguides are

Post by TJ » Thu Jan 08, 2015 4:49 pm

FWIW Tweakguides are misinformed in a few places.


My project Dash is on Kickstarter!



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