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Optional "TTW_Bobbleheads.esp" Description of the Bobbleheads bonuses.

General discussion of Tale of Two Wastelands
discet
Posts: 2
Joined: Thu Jun 06, 2013 9:44 am

To give the unarmed skill a

Post by discet » Wed Jun 12, 2013 11:44 pm

To give the unarmed skill a bit of a kick, can I suggest that the ability applies to all weapons that theoretically would use just the characters strength. Like I could have a bunch of uses if this applied to boxing tape/gloves. 



teflon
Posts: 7
Joined: Thu Jul 04, 2013 4:42 am

As long as it is optional esp

Post by teflon » Thu Jul 11, 2013 6:40 am

As long as it is optional esp then It is good. Since I can select to use it or not.
I prefer current esp than original fallout3 bobblehead though.

AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Well since I haven't seen

Post by AnvilOfWar » Sat Oct 26, 2013 9:18 pm

Well since I haven't seen anyone try for a Perk Name + Description yet, I'll offer my beginners take on them.


Strength: "Mule of the Wastes" You've learned the most important lesson in the wastes, the one with the most gear does not die.


Perception: "Eagle Eye" You have found it easy to pick just the right point in which to make your move.


Endurance: "Tough-as-Nails" Your body has been put though some harsh wasteland punishment, as a result is has come back for more!


Charisma: "Team Player" You and Your Companions have formed closer bonds, and they react faster to danger.


Intelligence: "Brainiac" You're always coming up with new ideas and putting them to use.


Agility: "Move-By-Wire" You are blindingly fast on your feet.


Luck: "Critically Inclined" Careful study has shown you where to make your point most felt.


Barter: "Winning Personality" People tend to give you the shirt off their backs, without them even realizing it.


Big Guns: "Big Mover" Getting there is half the fun, though you prefer to spend less time doing it.


Energy Weapons: "Frick'in Laser Beams!" You're Energy Weapons always make their mark.


Explosives: "Time Delayed" 0:01 on the Clock is your specialty.


Lockpick: "Arm O' Gettin' " Subtlety has gotten you more for your trouble.


Medicine: "Head Rush" Holding on to that high without the nasty side effects has become second nature for you.


Melee Weapons: "Riddle of Steel" What good is steel without the hand that wield's it?


Repair: "Mr.(Mrs.) Fix-it" You have become an adept with tools and the finer art of: 'Duct tape can fix anything'.


Science: "Ghost of the Machine" SCIENCE! has taught you how to make spare parts out of your robotic foes.


Small Guns: "Sharpshooter" You've learned to keep your eyes on the prize and hone in on your targets.


Sneak: "From the Shadows" Your enemy won't know what hit them, before it is too late.


Speech: "The Dude" Yeah, well, that's just like, their opinion, of you, man!


Unarmed: "Knuckle Sandwich" When the need arises you are capable of ordering up a side of fist-to-go.


I did these without the gameplay descriptions attached to give people a feel for how they might be worded. While making them in line with the current proposed gameplay effects. Opinions? Comments? Suggestions? Are welcome.


Anvil,



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

lockpick ability bobblehead

Post by frenzyslave » Sat Oct 26, 2013 10:02 pm

lockpick ability bobblehead of "Faster Lockpicking" enabled would be good; and "Faster Hacking" for science would also be good. Think of all that time saved not hacking and picking locks, lol... yes


 


Would have to glean permission from the authors though...


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Anvil, you left off survival,

Post by Gribbleshnibit8 » Sun Oct 27, 2013 12:34 am

Anvil, you left off survival, and big guns doesn't exist anymore. I like the idea of small bonuses as well as selecting a large bonus from each side. Would need a more compatible way to do it, for players who don't use the vanilla houses? Or maybe just let someone else handle that, idk.



AnvilOfWar
Posts: 208
Joined: Wed Oct 09, 2013 7:59 am

Gribbleshnibit8 wrote:

Post by AnvilOfWar » Sun Oct 27, 2013 1:41 am

[quote=Gribbleshnibit8]


 


Anvil, you left off survival, and big guns doesn't exist anymore. I like the idea of small bonuses as well as selecting a large bonus from each side. Would need a more compatible way to do it, for players who don't use the vanilla houses? Or maybe just let someone else handle that, idk.


[/quote]


I know that the Big Guns skill doesn't exist anymore Gribb, it was more just naming the already existing perks given from the already existing TTW bobbleheads esp. Since that esp. doens't alter the names of the bobbleheads, rather just the effect they give. In which they are also currently "hidden" perks without any Icon under the pipboy. I was only trying to give some names/flavor to the already changed esp's perks. Since Jax had asked but I didn't see any other replies towards that goal. :)



Courtesy
Posts: 11
Joined: Sat Dec 27, 2014 3:36 pm

Wouldn't it make more

Post by Courtesy » Mon Mar 02, 2015 3:27 am

Wouldn't it make more thematical sense for Small Guns to be "You do 5% more damage with guns weighing less than 6 or less pounds" and for Big Guns to be "The strength requirements of all 6+ strength guns is reduced by 1" ?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

It's difficult to do that

Post by RoyBatty » Mon Mar 02, 2015 3:43 am

It's difficult to do that because it would have to be scripted, and work with any mod.


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

also, big guns was replaced

Post by Puppettron » Mon Mar 02, 2015 4:08 am

also, big guns was replaced with survival, just like they did with the skills.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Courtesy
Posts: 11
Joined: Sat Dec 27, 2014 3:36 pm

I know the skill was replaced

Post by Courtesy » Mon Mar 02, 2015 6:44 am

I know the skill was replaced, but it's my understanding the bobbleheads still represent the old skills, so having them interact in a manner that is in spirit with the old bobblehead would feel less strange to me.


Also I'd picked those effects because it would be pretty easy to take the scripts of other, similar perks and just re-write them a tad. Regardless, still more work I'd imagine.



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