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Optional "TTW_Bobbleheads.esp" Description of the Bobbleheads bonuses.

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Wow that's a great idea I

Post by Risewild » Mon Jan 14, 2013 11:00 pm

Wow that's a great idea I will start thinking about those stuff from now on


About the names I don't know how many characters is the limit but I assume that the name can have the same amount of letters as the biggest perk name already used in game so I will think about names too.


Will post here if I come up with anything .


OK I thought of a couple bonuses for the SPECIAL bobbleheads, this is just a draft so I am posting it here to get some feedback about the bonuses I thought and to collect any suggestions other people might have for them too . I kept the current bonus and added two other ones to make the count be three, this doesn't means I wont have more suggestions in the future for a particular bonus.


Also the values are just a random value I thought of (usually 10%) they are just there for an idea, I need feedback of actual values so help me out . And to end this I thought of bonuses that might relate (kinda, some were just impossible) to the phrase the bobblehead has.


So don't be shy and speak out your opinions . Still thinking of names for the perks .


 


[collapsed title=Spoiler]


Strength


"It's essential to give your arguments impact."




  1. You treat any armor you wear as one weight category lower (Heavy->Medium) (Medium->Light)


  2. Your Unarmed and Melee weapon damage is increased by 10%


  3. You can carry 25lb more


Perception


"Only through observation will you perceive weakness."




  1. 15% more accurate in VATS


  2. Mines and floor traps appear marked on your pipboy compass


  3. Your chance of hitting critically is increased by 10%


Endurance


"Always be ready to take one for the team."




  1. Your DT increases by 5 (or maybe DR)


  2. Your life points increase by 15


  3. Your life points regenerate over time (slower than any other regen effect in game or the same as the slower one)


Charisma


"Nothing says pizzaz like a winning smile."




  1. The attack speed of your followers is increased by 10%


  2. You can have extra followers (maybe 1 more or maybe based on the character charisma value)


  3. You retain your followers special perk even when they are not with you


Intelligence


"It takes the smartest individuals to realize there's always more to learn."




  1. Each time you level up you get 1 more skill point


  2. Hacking terminals is easier for you (somehow)


  3. You gain twice as much experience from hacking terminals, disarming mines and traps and lock picking


Agility


"Never be afraid to dodge the sensitive issues."




  1. Your AP regenerate 10% faster


  2. Enemies have 10% less chance to score a critical hit on you


  3. When the player character is moving, it adds +5 points of damage to weapons and +10 points to Damage Resistance. (Like the Superior Defender)


Luck


"There's only one way to give 110%."




  1. Your chances of critical hit increase by 50%


  2. You have a 10% chance of knock down an enemy with each attack


  3. You are so lucky that from time to time you notice you have more stuff than you remember getting (each 24 hours there is a chance of any consumable or caps or a small amount of ammo for the weapon you are using appear on your inventory)


[/collapsed]


Also just thought that to avoid players exploiting the changing bobblehead bonuses maybe restrict to be able to change them only outside or only where and when we can fast travel (so no changing when there are enemies nearby), or maybe you can change bonuses once each 24 hours or only when the player sleeps or even all of those xD.


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WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

While I think the pick-a-few

Post by WizardOfAtlantis » Sun Jan 27, 2013 7:23 am

While I think the pick-a-few bobbleheds that give bigger bonuses is cool, I would much rather have many smaller bonuses that add up over time, my character's experience creating layers (like an onion) that individuate him/her. It seems more realistic (the bobblehead is a "sign" of a great idea you had while adventuring in this or that place, or a "mark" of the trials you went through, etc) and less like finding a magic item that is exterior to yourself.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

So what about the combination

Post by JaxFirehart » Sun Jan 27, 2013 7:57 am

So what about the combination?


You get a minor bonus for each bobblehead.


AND


You get 1 major SPECIAL bonus and 1 major SKILL bonus



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

You mean...have my cake...and

Post by WizardOfAtlantis » Sun Jan 27, 2013 5:13 pm

You mean...have my cake...and eat it too?!


(I always disliked that phrase...I mean, what in the sam hill-*timestop* I just looked up the whole cake and eat it thing and it seems that we've got it wrong today, as the phrase originally went along the lines of You can't eat your cake and have it, too (because you already ate it), not as we like to say like I used it above/*timestop*


Actually, Jax, that's a cool idea going both routes at the same time if it were possible. This way, I personally wouldn't view the big bonuses given as the result of having a magic item in my inventory, as I for one am not likely to switch from one big bonus to another with great frequency and therefore the big bonus would still indicate a direction I am going in my life at that time based on recent events or symbolic of my personal backstory, because having the small bobblehead bonuses at the same time sets the stage for the whole concept of bobblehead bonuses to begin with (as in markers in personal journey through the Wasteland, for me at least).


How would it be set up? Would all bobbleheads have two sets of bonuses, one major and one minor, and then you could pick and choose which one among your found bobbleheads would you activate as the Big Bobblehead, thereby relegating all other found bobbleheads to Minor status, or what?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Basically as you described it

Post by JaxFirehart » Sun Jan 27, 2013 6:19 pm

Basically as you described it. I will allow two bonuses though, one from the special set and one from the skill set.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

That sounds really nice, Jax.

Post by WizardOfAtlantis » Sun Jan 27, 2013 6:44 pm

That sounds really nice, Jax. That is an even higher level of personal customizability than either option could have done alone. yes



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I think its a nifty idea

Post by JaxFirehart » Sun Jan 27, 2013 6:50 pm

I think its a nifty idea myself! Somewhat reminds me of the Skyrim standing stones... just had a mod idea!



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Yeah, you're right. That's

Post by WizardOfAtlantis » Sun Jan 27, 2013 7:18 pm

Yeah, you're right. That's not a bad parallel. What's the mod idea?...unless you don't want to spill the radioactive beans...



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Skyrim, make it so that the

Post by JaxFirehart » Sun Jan 27, 2013 7:19 pm

Skyrim, make it so that the standing stones give you a basic boost when you discover them and you can still pick one as your "totem" to get a bigger boost.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

So you can go collecting

Post by WizardOfAtlantis » Sun Jan 27, 2013 8:17 pm

So you can go collecting Standing Stones like Bobbleheads? Nice.



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