[quote=RoyBatty]
The pickpocket idea just ends up being a sneak bonus so that's not going to work because it's duplicate. Back to the drawing board on both of them.[/quote]
Well yes, but isn't that the purpose of the bobbleheads? Provide a bonus to the associated skill?
Most of bobbleheads in TTW do this, the barter bobblehead provide a beef up of 15% discount in prices, regardless your barter skill.
My proposition is to make the 20% bonus only be applied to pickpocket, not the sneak skill itself. The same goes for the speech bobblehead, it would only affect certain NPCs, not all of them.
It would be like the Stonewall perk, which provides the player with +10 DT, but only against melee weapons.
My original idea was to enhance the DT of the player by +2 only against NPCs with high charisma, but there aren't too many of them in DC/Nevada, most of them are weak in terms of combat and this would only work for a evil playthrough.
[quote]As for the NV system of speech checks, I don't like them myself, too OP. If a player has to cheat his way through speech checks they are just robbing themselves. I prefer the FO3 way myself and I plan to make a mod to bring this back to New Vegas.
[/quote]
I simply don't know, I don't like the way the two games provide speech challenges at all, because in the two cases is simply a winning button.
I use a mod that hide the percentage required to pass a check, not the check itself. So you see simply [Speech] or [Survival] next to the phrase, but not the amount required. It adds a ton to immersion and suspense.
Like the conversation you have with Ulysses at his temple for example. If you meet certain conditions and follow a certain path you don't need a single speech challenge to convince him not to fight you.
The option is there, but it isn't required. But with the number or percentage next to the phrase, you simply hit the winning button, knowing everything will work.