So after testing a few different things out to make the advancement through TTW I have landed on using Practice Makes Perfect. I think that it is a great way to slow your characters growth and the fact that skill levels advance based on use makes your character more personal as their skills reflect the choices you have made (i.e. your play style).
On to the real point of this thread. For those of you out there using Practice Makes Perfect, what settings/combination of settings are you using and why? I think it would be interesting to see how the TTW community feels PMP is best used.
Right now I have level advancement tied to experience gains, (with one perk per level) which I have halved in an attempt to slow down level growth. I chose to use experience gains and not skill point gains to make doing quest a little more worth while as a lot of the reward for a quest is the experience gain upon completion. So basically experience drives level growth with is your method of getting perks.
I am not currently using the expanded skills, simply due to the fact that I'm not entirely sure how I feel about them. They do add a lot more depth to the mod and allow for some interesting cross over from energy weapons into guns.
I also have skill advancement tied to skill level not player level and skill advancement tied to the SPECIAL retaliated to the skill. I think this might nerf the Intelligence stat so I might try switching it up and do some testing with 1, 5 and 10 Intelligence to get a better idea of weather or not this is a big concer.
I currently have throttling off. I don't really like the idea that just because I do something a lot it slows me down and if I do something rarely it levels faster.
Because I have turned throttling off I have to set my own skill advancement rates. I have set ones like weapons and other oft used skills to 5, less used skills to 15 and rarely used skills to 25
[collapsed title=Detailed skill advancement rates] Barter = 5
Energy Weapons = 5
Explosives = 10 (I don't plan on using then as a main weapon or they would be 5)
Guns = 5
Lock Pick = 10
Medicine = 15
Melee Weapons = 5
Repair = 5
Science = 25
Sneak = 25 (Right now it feels like sneak still doesnt level at a reasonable rate)
Speech = 25
Survival = 15
Unarmed = 5
[/collapsed]
I plan on tweaking this to hopefully find an optimum setting.
If you have other inputs and or ideas I would love to hear them.
P.S. if there is already a thread about this that I missed feel free to direct me to it so I can remove this one and prevent clutter.