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Possible fix to random mute robots/modulated voices of robots in the Capital Wasteland?

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pucque
Posts: 23
Joined: Fri Aug 15, 2014 3:01 pm

Possible fix to random mute robots/modulated voices of robots in the Capital Wasteland?

Post by pucque » Sun Oct 19, 2014 12:39 pm

Suggestion as a possible fix for this bug: https://taleoftwowastelands.com/content/protectron-missing-voice


I think robots in DC should have their own generic template as DC Raiders and Super Mutants do, since there are quite a few robots using the NV generic templates that point to the NV voice collection which don't have the quest/event specific dialogue for DC robots without their own individual creature entry.



This is probably a big change to TTW itself (since pointers in the Fallout 3 ESMs have to be modified) so this should probably wait until like 2.8 or 3.0.



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