So this TTW is a pretty big mod. It takes a long time to install and you have to pay attention to what you're doing to make sure it gets set up properly. Because of that, I think more features of the mod should be detailed in the FAQ.
I haven't installed this mod yet because it's taking some work to get it to happen properly. I am curious about what specific New Vegas features were brought over to the Capital Wasteland. The section on the FAQ on this is really incomplete because I've looked around the forums and I see people talk about features that aren't mentioned. I know that I could answer a lot of these questions probably within a few minutes of starting the game, but I think people should be able to find out this stuff before they go through a lengthy install.
Here are the questions I have. There's a lot here but they're pretty straightforward to answer I think they're things that people would want to know.
[collapsed title=Questions]
Stuff that I would assume is in based on switching to NV engine:
-
Is there hardcore mode with all of its NV effects? -
Can you pick NV traits? -
Are the NV perks included? -
Do you get perks every other level like in NV? -
Does the game use NV skills (Survival instead of Big Guns)? -
Does Agility affect reload/holster speed? -
Does Charisma affect companion nerve? -
Is the skill formula 10 + (INT/2) like in NV? -
Do HP and other derived statistics use the NV formulas? -
Do weapons have skill and strength requirements? -
Do weapons/armor have 75%/50% thresholds for maximum condition effectiveness? -
Can you use real iron sights like in NV? -
Are NV items craftable at CW workbenches? -
Is VATS nerfed like it is in NV? -
Do melee/unarmed have special techniques at skill thresholds? -
Do companions use the companion wheel like in NV? -
Is DR switched out for DT? -
Is the level cap 30/50 like in NV?
Stuff that might be in but would require some work:
-
Are dialog checks yes/no like in NV instead of percent based? -
Are there reloading benches and campfires in CW? -
Are NV weapons/armor added to CW? Just a few, most of them, or all of them? -
Are there weapons mods either for F3 or NV weapons in CW? -
Are there different ammo types you can buy/find in CW? -
Are there harvestable plants in CW like in Mohave? -
Are there new campfire recipies that use CW ingredients OR were some Mohave plants brought over? -
Are there factions and reputation for CW groups?
There are probably more NV features that people would want to know if they were added to CW but these are the ones I can think of. I know a number of these can be found around the forums, but I think they should be centralized in one place.
[/collapsed]
If you don't want to put this stuff in the FAQ, I think it should go in a readme is a separate download so people can see what's in the mod before downloading the whole thing.