The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Mods for the "R91" assault rifle

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

Mods for the "R91" assault rifle

Post by killerbee256 » Mon Sep 07, 2015 10:35 pm

I was thinking, the Infiltrator from the Pitt has a scope, silencer and larger chip then the standard assault rife. Why not use those parts to make mods for the standard assault rife: expanded clip, scope and silencer. I made a go at this and replaced the clip the nif file, then I realized I need to modify the texture so the longer clip is textured correctly, which I don't know how to do. At any rate this seems like some that would be nice to have as part of the main mod.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

The team actually talked

Post by TrickyVein » Mon Sep 07, 2015 11:54 pm

The team actually talked about this and the reason why we decided against making those mods for the Assault Rifle is exactly because, as you say, it would make the R91 like the infiltrator - and then, why not just use an infiltrator?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

and then the whole benefit of

Post by Puppettron » Tue Sep 08, 2015 12:30 am

and then the whole benefit of getting infiltrators in the pitt is gone


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

Good point, thought personal

Post by killerbee256 » Tue Sep 08, 2015 12:52 am

Good point, thought personal I would still like the larger clip as a mod. For other mods I suppose you could emulate the new Vegas assault rifles, have mods like, forged receiver to increase the condition, collapsible* or carbon stock to reduce weight, light bolt for higher rate of fire.


*would require some model work thought



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

why, are drums too big for

Post by Puppettron » Tue Sep 08, 2015 1:04 am

why, are drums too big for you?


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

There is a drum? I had no

Post by killerbee256 » Tue Sep 08, 2015 1:08 am

There is a drum? I had no idea!



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

The Assault Rifle has Drums

Post by Risewild » Tue Sep 08, 2015 2:29 am

The Assault Rifle has Drums and a Heavy Barrel:


https://taleoftwowastelands.com/content/fo3-weapon-mods-list


Signature:

killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

Hmm I haven't seen it, I've

Post by killerbee256 » Tue Sep 08, 2015 3:15 am

Hmm I haven't seen it, I've seen the mod for the combat shotgun, I wonder if my old vender fix from the requiem days I'm using isn't over writing your guys vender lists, or are the mods very rare? Guess I have to check. Worst case all I have to is add them to my modded vender lists.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

the mods are from 2.7, i have

Post by Puppettron » Tue Sep 08, 2015 3:20 am

the mods are from 2.7, i have a feeling that unless your vendor fix is heavily scripted with interesting code, it's overwriting in the bad way.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

killerbee256
Posts: 26
Joined: Fri Jun 05, 2015 5:43 am

Indeed it was over writing in

Post by killerbee256 » Tue Sep 08, 2015 3:51 am

Indeed it was over writing in a bad way, well seeing as I'm lazy I'm going to make a quick and dirty fix were just add the new mods to one of the modified list. I didn't realise this was happening because apparently the level list modification of mine is playing well with yours, I saw a few raiders with service rifles, a weapon I didn't give them. So I figured that the vendor lists were playing well too, but that wasn't the case.



Post Reply