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Postal Dude's Bug list - Vanilla and TTW specific [Updated MAY 2016]

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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Postal-Dude wrote:

Post by Risewild » Sat May 21, 2016 3:13 pm

[quote=Postal-Dude]


 


Thanks for the replies. I edited my post to cover the answers. 


pintocat, your link just leads me to a almost blank page which says:




http://fs5.directupload.net/images/160521/h3w7zxtg.jpg


[/quote]


Right Click link, "Save Link As..."


Signature:

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Postal-Dude
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Joined: Thu May 21, 2015 3:13 pm

Thanks a lot.

Post by Postal-Dude » Sat May 21, 2016 3:30 pm

Thanks a lot.


Added some new TTW and TTW Fixes issues to the page.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Mister Burke cant be located

Post by Risewild » Sat May 21, 2016 4:25 pm


Mister Burke cant be located in Tenpenny Tower when he was never met in Megaton. There is a mod who turns him into a companion, also with seperate plugin to let him spawn even if he never was encountered. Probably FO3 vanilla issue, TTW Fixes.



Is that an issue? I mean he is not gone, he is in Megaton so he can't be in two places at once... He will wait in Megaton until someone comes by for him to convince to explode the bomb.


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Postal-Dude
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He isnt in Megaton anymore

Post by Postal-Dude » Sat May 21, 2016 4:52 pm

He isnt in Megaton anymore when the bomb has been defused already. He also isnt at the Tenpenny Tower when he wasnt even encountered prior to defusing the bomb. 



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

Petrovich's vending machine

Post by Puppettron » Sat May 21, 2016 5:40 pm

Petrovich's vending machine has no key, get over it. Dashwood's safe key is the only thing on dashwood's death item list. Mr Burke is scripted to disappear like the henchman he is if you complete ms11 by disarming
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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Postal-Dude
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Added a new bug about the KI

Post by Postal-Dude » Mon May 23, 2016 10:10 pm

Added a new bug about the AI of the Aliens in Mothership Zeta. The AI freezes sometimes and stops moving and reacting. Also the drones in some levels seem to spawn right at the entry next to you. Kind of odd.



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Puppettron
Gary
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Drones spawning happened with

Post by Puppettron » Tue May 24, 2016 12:54 am

Drones spawning happened with my LO as well
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Alien KI? Are they meditating

Post by RoyBatty » Tue May 24, 2016 4:35 am

Alien KI? Are they meditating? I don't know what you mean.


Drone thing happens here too, I suspect navmesh issues.


Image

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Postal-Dude
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Haha. Sorry, I meant AI not

Post by Postal-Dude » Thu May 26, 2016 12:24 pm

Haha. Sorry, I meant AI not KI, thats the German word for AI, lol.


Sometimes they completely stop doing anything. They just stand on one spot and dont attack me anymore and dont react to anything else. Bestly noticeable in this hangar fight. They often stuck in the teleporters and dont do any movement anymore.



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Puppettron
Gary
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Please confirm that is not a

Post by Puppettron » Fri May 27, 2016 7:38 am

Please confirm that is not a mod conflict.
perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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