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Small report of gameplay errors.

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FaelanDeFas
Posts: 4
Joined: Sun Mar 30, 2014 8:25 pm

Small report of gameplay errors.

Post by FaelanDeFas » Sat Apr 19, 2014 4:41 am

Just a small list of slight errors. I made sure to play Fo3 every mission and everything before getting TTW. Heres what I found thus far (just made it to galaxy news)


1. Damage ratios- In Fo3 When you get the BB gun as a child it takes only 2-3 hits to kill the radroach I found in TTW it takes nearly 10.


2. Family picture- Jonas just stands there until you move around a lot.


3. No music anywhere in the waste.


4. Red door text- Nearly every door has red text to them when trying to enter a building in megaton. Even after 8am.


9. Supermutants- even with the fix they're too much. I run out of ammo before i kill a small group of them. I also am level 4 and am encountering supermutant brutes and SMBs with Chinese assault rifles. I've encountered none with melee weapons even the one thats supposed to have just a nail board in the metro has an assault rifle. There are also too many with assault rifles. I only found one thus far with a hunting rifle. 


10. Metro bots- They have no voices.


11. Camera- sometimes i switch to 3rd person and it gets stuck as Fo3's centered camera instead of FNV's slightly over the shoulder.


12. Wadsworth- He doesn't greet you like he's supposed to upon initially entering the player home.


13. Karma- I'm constantly getting good karma for killing feral ghouls. 


I have no mods other than perk every level installed. So the errors are strictly "vanilla" at least to TTW. Hope this was useful. Thank you guys.


 


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plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

1. Not a bug or error. There

Post by plumjuice » Sat Apr 19, 2014 9:45 am

1. Not a bug or error. There is an ongoing discussion about DR/DT ratios and game balance. Get involved if you feel it should be different.


2. No. This is not standard. Something is wrong on your end or you arent standing in the correct spot.


3. I havent noticed this but I dont pay a whole lot of attention. I do think this is on your end though.


4. Not a bug or error. It is like this due to the way FNV handles ownership. As long as you arent also stealing stuff from under their nose you wont have issues.


9. See point 1. Also, you better be thankful they had ARs rather than hunting rifles. lel


10. I remember something like this but I thought it got fixed in one of the more recent iterations. Maybe a dev will comment.


11. I use centered camera. Get on my level.


12. Pretty sure he does. Again Im sure there was issues with this pre 2.0. He wont shut up in my games.


13. Id imagine ferals have huge negative karma. I thought this was FO3 behavior too? If it is it stays, if not, a genuine bug/error/oversight.


What happened to 5 through 8?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



retlaw83
Posts: 279
Joined: Sun Mar 17, 2013 8:40 pm

Feral ghouls are set to evil

Post by retlaw83 » Sat Apr 19, 2014 12:07 pm

Feral ghouls are set to evil in NV, not sure if it was the same in Fallout 3 but I believe it is. I think the idea is you get karma for putting them out of their misery.


30 Helens agree that I am, pound for pound, the strongest man in a group of ducks.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

1. Plumjuice answered it

Post by Risewild » Sat Apr 19, 2014 2:22 pm

1. Plumjuice answered it already.


2. Family Picture works perfectly in my game, as soon as I walk next to dad Jonas takes the picture.


3. Music in the wasteland is fine in my game too (not trying to be annoying or anything but have you checked if your music levels in the settings are high enough?).


4. Plumjuice answered it already.


9. Plumjuice answered it already.


10. It a known bug and was already reported here.


11. Never noticed this issue before, but I rarely use 3rd person, will check it out tomorrow since today is too late.


12. Wadsworth used to have some missing voices before but they were fixed, I will test this one tomorrow just to make sure it didn't creep back while we weren't looking.


13. As Plumjuice and Retlaw83 said before, in Fallout New Vegas killing any type of feral ghoul gives positive karma, I can't remember if it was like that in Fallout 3, but if a feature that exists in FNV and not in FO3, then TTW job is to put it into the FO3 part of it too.


Thanks for your post .


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FaelanDeFas
Posts: 4
Joined: Sun Mar 30, 2014 8:25 pm

I erased 5 through 8 cause I

Post by FaelanDeFas » Sat Apr 19, 2014 2:24 pm

I erased 5 through 8 cause I fixed them, they were problems on my end also I'm really new to this site and I'm not trying to assert any form of negativity of hostility. I am not stealing or pirating in any form My steam name is TurntSNACKO If you want to check my game list. Also I wouldn't have posted any of these unless I actually put forth the grueling effort to confirm it by playing from the beginning to GNR 6 times. It says its an alpha so I'm going to treat it and test it like an alpha. As for your level no thanks I prefer mine just fine and extend a most heartfelt denial to your proposal. Thank you.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Since we posted around the

Post by Risewild » Sat Apr 19, 2014 2:40 pm

Since we posted around the same time you might miss my post.


So this post is just to tell you to read the post before yours cool.


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FaelanDeFas
Posts: 4
Joined: Sun Mar 30, 2014 8:25 pm

alright thank you Risewild, I

Post by FaelanDeFas » Sat Apr 19, 2014 5:49 pm

alright thank you Risewild, I checked the music volume It did nothing and I'm looking into it. Thank you for your post. I'm just trying to help and not complain, I understand the difficulties of development and the stress that comes with complaint. I tried my best to make this forum post a report. I didn't want to convey emotion or distress in any way. 



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Risewild
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(...) 11. Still trying to see

Post by Risewild » Tue Apr 22, 2014 2:18 am

(...) 11. Still trying to see if this one happens to me.


      12. Wadsworth greeting is indeed missing again smiley


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