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Put Companion Dismissal Terminals in DC!

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pucque
Posts: 23
Joined: Fri Aug 15, 2014 3:01 pm

Put Companion Dismissal Terminals in DC!

Post by pucque » Thu Oct 09, 2014 7:18 pm

I want to make companions go away, but I don't want them guilt tripping me with dialogue boxes. Now that the darn things work with DC companions, there should be terminals that dismiss them in more convenient locations. One on the side of the Megaton home, and one next to the Tenpenny suite.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

personally, i hate that the

Post by Puppettron » Thu Oct 09, 2014 9:48 pm

personally, i hate that the DC companions are so disappointed when i abandon them.  and the fire terminal is a good idea that we're working on.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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