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Character Leveling Balance

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KL3IN3R
Posts: 8
Joined: Sun Jun 30, 2013 2:11 am

It's cool. I probably SHOULD

Post by KL3IN3R » Mon Jul 01, 2013 3:55 am

It's cool. I probably SHOULD'VE known what that was. ;)



teflon
Posts: 7
Joined: Thu Jul 04, 2013 4:42 am

Ja.al.de wrote:There is the

Post by teflon » Thu Jul 04, 2013 5:07 am

[quote=Ja.al.de]

There is the esp. which increases the EXP needed to level up. 

[/quote]
Right that optional mod is cool, really cool.
Fallout3 level up speed is radical so it needs to be slowed.
Thabk god TTW has trait named skilled. +5 skill and -10% xp gained.

frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

Vanilla XP does get

Post by frenzyslave » Thu Jul 04, 2013 8:02 am

Vanilla XP does get ridiculous. 


I play with Project Nevada - Rebalance module (part of Project Nevada). If you use this, make sure you download Mod Configuration Menu (http://newvegas.nexusmods.com/mods/42507/?), which will then allow you to edit the Project Nevada settings to whatever you pick (its highly customable).


Atm im at 10% XP (ie. -90%), 1 perk/level, and +25 to tagged skills instead of +15. You can change other settings too.


At first level, I set it at 33% XP; when 10th at 25%; until 16th level, when I changed it to 10%. It works by reducing the xp that you get - its awesome! :D


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

alegendv1
Posts: 118
Joined: Sat Dec 22, 2012 5:48 pm

Cirosan's Classic Overhaul

Post by alegendv1 » Thu Jul 04, 2013 9:04 pm

Cirosan's Classic Overhaul and Project Nevada, hands down. CCO is made to be compatible with PN. CCO basically adds a bit of the old Fallout 1 and 2 flare into Fallout New Vegas. I'll link the details page here http://newvegas.nexusmods.com/mods/44027/? (the download is on a separate site, and currently the site is down it seems) Obviously I can't reupload the mod, but if you're feeling lucky, try the link to the site for downloading: http://ooccommunity.com/media/gamemods/cirosans-classic-overhaul/


Now, CCO is not entirely compatible with TTW (mainly the follower tweaks modules). But lucky for you, Delta534, made some patches for it, and I tested them. PM Delta534 and ask if he'll let you use the patches. Technically I'm still testing them, but I've had no issues with them. 


This is, of course, only useful if you're interested in trying CCO. Project Nevada is a must. The 4 modules are all great, except perhaps PN equipment. Equipment module is good, but with TTW, there are duplicate weapons. PM dawe1313 if you'd like a compatibility patch for that. I'm also testing that one still, or at least I think I am XD


Anyway, good luck!



Trm8r
Posts: 142
Joined: Sat Sep 22, 2012 12:49 pm

"And I assume it's TTW

Post by Trm8r » Sun Jul 07, 2013 9:19 pm

"And I assume it's TTW compatible?"


Sorry I didn't get back to you sooner. No it isn't compatible. It doesn't start until you leave Doc's house, on second thought it may start on leaving the vault. I'm not sure how difficult it is, I've always used it and I don't remember the vanilla game. I like having to be careful throughout the game though.



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