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Fook2 armors and weapons for TTW

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Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

Well, took me all the night

Post by Niar26 » Wed Jun 12, 2013 5:44 am

Well, took me all the night to compile Fook2 scripts and all.... Sadly, the freezes every second still occur, anyone might have any idea to why it is happening? Maybe removing the scripts will fix this?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Removing the scripts will

Post by TJ » Wed Jun 12, 2013 11:53 am

Removing the scripts will make it worse. You need an optimized NV install, 4gb enabled, plus the stutter remover. You also need to find out if it's FOOK2 scripts or something else causing it. Try running nothing but FOOK2 and TTW first of all. Also if you aren't already run a merged patch. The game will only load the last version of a LL/ FList, so you need that last version to be the one with all the data from all your mods in it.


My project Dash is on Kickstarter!



Niar26
Posts: 57
Joined: Tue Jun 11, 2013 2:41 am

For odd reasons, i can't

Post by Niar26 » Wed Jun 12, 2013 1:02 pm

For odd reasons, i can't start a new game with TTW (only, with its masters). The game crashes when loading for the new game. 


 


Edit: I can start a new game, i had a Fook2.esp loaded for some reason.. Starting a new game with fook2 means crashing. I suppose fook2 can't be made compatible at all, yes it's fook2 that is making me those every second freezes.

Well, i suppose this is a no-go till someone more experienced and talented and more gifted in modding will come and save the day :) thank you all for your support :)



PainTrain
Posts: 17
Joined: Fri Jan 31, 2014 4:25 am

Hello.

Post by PainTrain » Fri Jan 31, 2014 5:22 am

Hello.


I've been working on a gutted version of FOOK2 for a while and I've managed to get a stable version working in Fallout 3. To keep all the weapons and armor, I also had to keep most of FOOK's formid lists, leveled lists and vanilla npc edits. I recently decided to try TTW and while the conversion seems to have worked, all the weapons and armor need to be updated for TTW. I'm getting "unknown #" errors for reload and attack animations in FNVedit. There's also some leftovers that I wasn't sure what to do with like terminals and notes. I'm hoping someone with more knowledge of TTW can take a look at it and figure out where to go from here. My goal is to get it working with PN and MMM (and FOOK NV if it's possible). I haven't recompiled any scripts yet but I'll be working on it and this version will probably be outdated by time someone sees it.



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