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My First Laboratory

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BoojiMutant
Posts: 3
Joined: Fri Sep 27, 2013 4:26 pm

My First Laboratory

Post by BoojiMutant » Tue Apr 15, 2014 11:11 pm

Current version, no mods.


I've noticed that My First Laboratory in the Megaton house doesn't cure addictions for some of the NV-specific drugs like coyote tobacco chew and steady.


I wasn't sure if this was an oversight or intentional.  I guess it would sort of make sense for it to not cure things that aren't native to DC, but then you would think doctors could potentially have the same problem.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I'm pretty sure that steady

Post by NILLOC 916 » Tue Apr 15, 2014 11:14 pm

I'm pretty sure that steady and other NV drugs are added to DC through placing and leveled lists, so I'm pretty sure it wasn't intentional. Probably an oversight or bug.


Cocaine is a hell of a drug.
- Rick James.

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Defiantly an oversight! I for

Post by chucksteel » Tue Apr 15, 2014 11:43 pm

Defiantly an oversight! I for one never even thought about that. 



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

you probably never looked at

Post by Puppettron » Wed Apr 16, 2014 1:46 am

you probably never looked at it, since it's in the NV core files.  but it's script only deals with CW withdrawal spells.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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