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Couple of ideas

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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

What it is is there are two

Post by JaxFirehart » Tue Feb 26, 2013 4:18 pm

What it is is there are two different types of chem labs. The static ones that are just decoration, and the usable ones. The mod author replaced all of the static labs with the usable ones, but the author didn't have TTW and so couldn't have replaced the FO3 chem labs.



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

A tedious process, but you

Post by gnubee » Tue Feb 26, 2013 6:29 pm

A tedious process, but you could look up the decorative ones in the CW using FNVEdit and replace them all with the functional ones.  There is a similar mod that does this with ovens (adding the campfire script to most of them, and making the rest repairable with flamer fuel, scrap metal, and pilot lights) in FNV.



wardoggwyllgi
Posts: 49
Joined: Mon Feb 18, 2013 2:57 am

Hows this for a idea, If you

Post by wardoggwyllgi » Wed Mar 13, 2013 3:40 pm

Hows this for a idea, If you play as ST's robot race james turns out to be a android...


Am i the only one that that thought bane was Dr.Evil's son?

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