I could imagine everyone at the temple of the union sitting around the fire barrel, listening to Boone tell stories of the Legion and how he kills them. I could really see the people of the temple rallying behind the tales of a lone stranger who stood against an army of slavers 100 times larger than the paradise falls group. That would go down in legend.
Companions out of their native wasteland
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NILLOC 916
- Posts: 341
- Joined: Thu Aug 01, 2013 4:21 am
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
I agree, I think I too can
I agree, I think I too can see Boone in the Temple of the Union.
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Kainschylde
- Posts: 136
- Joined: Fri Oct 12, 2012 9:47 pm
I think we're all working on
I think we're all working on a slightly faulty assumption.
Yes, 9 years have passed SINCE WE LEFT THE CAPITOL WASTELAND, but has it been that long since the group broke up? After all, the trip itself didn't take that long. I think we all agree that the Lone Wanderer has spent some of that time in the Mojave Wasteland establishing the New Vegas backstory (getting the job as Courier 6, etc.) and if the Capitol Wasteland companions made the trip with the Lone Wanderer, they probably stuck with him/her during those backstory travels.
Someone countered one of my previous comments about follower loyalty by saying that perhaps the player was ambushed while away from the group. Put yourself in the position of the companions for a moment. You've been traveling with someone for over 9 years, they are your close friend and a trusted leader. One night they vanish from the campsite. Are you gonna just throw up your hands and say "oh well, guess I'll be a caravan guard now"?
I seriously think that, logic-wise, they should either congregate at a known destination or backtrack to the nearest town. So either forward to the Lucky 38, or backtrack to Goodsprings or Primm. Primm is honestly the best option IMHO. If they don't know where the job is taking them, they at least know where you got it. Goodsprings is questionable, it may not have been on the route and Benny and company took you there for convenience. The companions may not even know that Goodsprings is an option, nothing in the game in any way suggests you'd ever been there before Benny shot you. Dogmeat using super canine senses makes sense being in Goodsprings, the others would go back to the Mojave Express office in Primm to question Nash about where you were headed. By the time you can get there they'd then use previously mentioned motives and be either with the NCR across the bridge, holed up with the locals in the Vikki and Vance, or either captives or members of the Convicts crew in the Bison Steve.
Fawkes, being a super mutant, might be considered unwelcome but consider this: he was with you when you took the job to begin with, so the locals know he's cool. Otherwise send him up to Mesquite Crater, chilling in Hell's Hotel.
I could totally see RL-3 yelling at Primm Slim about "neglecting his duties" wandering a casino instead of defending it.
Butch would be at the bar (a position he's familiar with from the Muddy Rudder).
Star Paladin Cross is smart enough not to advertise her loyalties, I could see her with the NCR detachment just claiming "ex soldier" with no indication of who's army.
Jericho would throw in with the convicts, then when you show up claiming "whoa whoa whoa, man, just playing it close to the vest trying to find stuff out."
Charon would stick close to Nash. He works for you, you work for Nash, therefore by extension he works for Nash.
I'm not sure about Clover. She wouldn't meekly wait in the V&V, she's too badass to be a captive, she's too loyal to be with the convicts, and she's too evil to be with the NCR.
I think thats everyone from FO3.
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NILLOC 916
- Posts: 341
- Joined: Thu Aug 01, 2013 4:21 am
Kainschylde wrote:
[quote=Kainschylde]
I think we're all working on a slightly faulty assumption.
Yes, 9 years have passed SINCE WE LEFT THE CAPITOL WASTELAND, but has it been that long since the group broke up? After all, the trip itself didn't take that long. I think we all agree that the Lone Wanderer has spent some of that time in the Mojave Wasteland establishing the New Vegas backstory (getting the job as Courier 6, etc.) and if the Capitol Wasteland companions made the trip with the Lone Wanderer, they probably stuck with him/her during those backstory travels.
Someone countered one of my previous comments about follower loyalty by saying that perhaps the player was ambushed while away from the group. Put yourself in the position of the companions for a moment. You've been traveling with someone for over 9 years, they are your close friend and a trusted leader. One night they vanish from the campsite. Are you gonna just throw up your hands and say "oh well, guess I'll be a caravan guard now"?
I seriously think that, logic-wise, they should either congregate at a known destination or backtrack to the nearest town. So either forward to the Lucky 38, or backtrack to Goodsprings or Primm. Primm is honestly the best option IMHO. If they don't know where the job is taking them, they at least know where you got it. Goodsprings is questionable, it may not have been on the route and Benny and company took you there for convenience. The companions may not even know that Goodsprings is an option, nothing in the game in any way suggests you'd ever been there before Benny shot you. Dogmeat using super canine senses makes sense being in Goodsprings, the others would go back to the Mojave Express office in Primm to question Nash about where you were headed. By the time you can get there they'd then use previously mentioned motives and be either with the NCR across the bridge, holed up with the locals in the Vikki and Vance, or either captives or members of the Convicts crew in the Bison Steve.
Fawkes, being a super mutant, might be considered unwelcome but consider this: he was with you when you took the job to begin with, so the locals know he's cool. Otherwise send him up to Mesquite Crater, chilling in Hell's Hotel.
I could totally see RL-3 yelling at Primm Slim about "neglecting his duties" wandering a casino instead of defending it.
Butch would be at the bar (a position he's familiar with from the Muddy Rudder).
Star Paladin Cross is smart enough not to advertise her loyalties, I could see her with the NCR detachment just claiming "ex soldier" with no indication of who's army.
Jericho would throw in with the convicts, then when you show up claiming "whoa whoa whoa, man, just playing it close to the vest trying to find stuff out."
Charon would stick close to Nash. He works for you, you work for Nash, therefore by extension he works for Nash.
I'm not sure about Clover. She wouldn't meekly wait in the V&V, she's too badass to be a captive, she's too loyal to be with the convicts, and she's too evil to be with the NCR.
I think thats everyone from FO3.
[/quote]
Decent ideas
- Rick James.
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Professorred1984
- Posts: 2
- Joined: Fri Feb 11, 2022 8:27 pm
Re: Companions out of their native wasteland
Mostly, I want to have Dogmeat in my Megaton home, safe from the Deathclaw 100 feet away. Plus warm and dry and having a robobutler.
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Death_Reaper56
- Posts: 187
- Joined: Thu Nov 15, 2018 4:04 am
Re: Companions out of their native wasteland
You really shouldnt post in topics from 2014. And they allready did something like this with 3.2Professorred1984 wrote: ↑Fri Feb 11, 2022 8:34 pmHi all. Just wondering, is this a thing yet? I’d love to install and play.
Mostly, I want to have Dogmeat in my Megaton home, safe from the Deathclaw 100 feet away. Plus warm and dry and having a robobutler.