The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Companions out of their native wasteland

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I agree that a menu is the

Post by JaxFirehart » Thu Nov 29, 2012 9:22 pm

I agree that a menu is the best option, but menus break immersion and are a pain to code properly


Vanilla TTW is going to scatter any companions who are with you when get shot. Thats not up for debate. I'm sure I mod out there will change that, it would actually be fairly easy to implement. For now, please keep this thread for suggesting suitable locations for cross-wasteland companions.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Is it possible to write in

Post by WizardOfAtlantis » Fri Nov 30, 2012 3:16 pm

Is it possible to write in some kind of variables for FO3 companions' locations or does it need to be one companion=one location?


I was just wondering if it would be possible to sort the humanoid companions by their alignments, and then maybe shuffle or sort them by a random generator into one of "x" possible locations. I say humanoid companions, because I think Dogmeat should go somewhere specific (either Old Lady Gibson or Goodsprings), as well as Fawkes (Jacobstown) and Sergeant RL-3 (Old Lady Gibson's scrapyard or garage, maybe fixing him up is her new pet project).


That way, you have a short list of "evil" locations (such as the NCR Prison post-breakout, Vault 3 with the Fiends, inside the Bison Steve Hotel in Primm with the kidnappers), etc.


*sorry, I would have fleshed that idea out more but I have to run and my browser won't let me copy this so I'll post it as is*


 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

It would be easy to implement

Post by JaxFirehart » Fri Nov 30, 2012 5:35 pm

It would be easy to implement, but we are trying to emulate the NV way of doing things. So having them scatter to a random location is out of scope.



WizardOfAtlantis
Posts: 188
Joined: Wed Oct 10, 2012 1:23 am

Ah, I see. Thanks, Jax.

Post by WizardOfAtlantis » Sun Dec 02, 2012 11:09 pm

Ah, I see. Thanks, Jax.



tom_57
Posts: 24
Joined: Thu Oct 31, 2013 9:29 am

Sorry to post in such an old

Post by tom_57 » Thu Dec 05, 2013 12:54 am

Sorry to post in such an old thread but I just want to clarify whether or not this feature has been added to TTW.


I had assumed that it had not been implemented yet but I just realized this thread is over a year old so now I'm wondering if it has and is just not working in my game.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I don't get why Star Paladin

Post by NILLOC 916 » Thu Dec 05, 2013 4:41 am

I don't get why Star Paladin Cross would end up in the Brotherhood bunker, since Lyon's Brotherhood diverged from the Brotherhood's main mission (Hence the Outcasts). If Star Paladin Cross showed up and told them who she was, they would either tell her to fuck off or not believe her.


Cocaine is a hell of a drug.
- Rick James.

Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

Gonna run down a list real

Post by Sandloon » Mon Dec 09, 2013 8:27 am

Gonna run down a list real quick like.

Jericho: Wrangler

Charon: Replacement Guard for Silver Rush (the guy who comes after you)

Fawkes: Jacobstown

Dogmeat: GS with Sunny (Although, he is technically one of the oldest characters in the game now, way to go lil pup)

Star Paladin Cross: With Gannon at the Old Mormon Fort, NCR would kill her, BOS too.

Clover: Gomorrah

Butch: Hangin with the King's still rockin his Tunnel Snake outfit

Srgnt RL-3: Camp Forlorn Hope, always being a good soldier

I think that's it for FO3

Boone: Temple of the Union or Big Town

Lily: Agatha's or Oasis gardening

Rex: Little Lamplight, learning to control his hatred of hats

Cass: Moriarty's or the Muddy Rudder in case you make mushroom clouds

Raul: Junkyard/Rivet City/Megaton Water thing

Gannon: Project Purity if the Enclave have it, Rivet City science lab if not

The BoS chick: Citadel working on Prime unless nuked, then Rivet City

ED-E: Has to be at Raven Rock door, waiting to come inside to deliver data, or Junkyard spreading the word.

I think that's all of em, probably missed one or two
"If violence wasn't your last resort, you failed to resort to enough of it"

JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

LOL I like imagining Boone in

Post by JaxFirehart » Mon Dec 09, 2013 1:39 pm

LOL I like imagining Boone in big town. Super mutants would never know what hit them.



User avatar
LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

EDE shouldn't be at raven

Post by LT Albrecht » Mon Dec 09, 2013 7:08 pm

EDE shouldn't be at raven rock, Wheatley's last 'instructions' to him were to get the hell out of dodge and run away from Adams AFB so they don't disassemble him and use his parts for hellfire armour.


With that in mind he should probably be somewhere away from the Enclave. Outside Tenpenny tower maybe? The rest I agree with. I think Boone would fit better at the temple of the union/lincoln memorial than BigTown though - mostly for plot reasons. I mean if this badass sniper walked in one day and started killing his way through any problem that wandered through the front door, you'd not be crying for help to every passerby. Also, I think the inhabitants would grate on him. Fast.


trollolololololol





 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Oh god so true. I could just

Post by JaxFirehart » Mon Dec 09, 2013 7:23 pm

Oh god so true. I could just see him "accidentally" shooting Flash one day.



Post Reply