Rivet City might be a good alternative as well, considering Megaton can be nuked, and Tenpenny Tower overrun with ghouls.
Companions out of their native wasteland
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Those are easy to check for,
Those are easy to check for, obviously if Megaton is nuked you can't send them there anymore. And whats wrong with Tenpenny Tower being overrun? Huh? What are you racist or something!? Kidding, but seriously, even if it is overrun they are peaceable and would presumably leave your guys alone.
I was actually thinking that you could only send them to whichever town you have a house in.
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Wowboy
- Posts: 31
- Joined: Wed Nov 07, 2012 7:30 pm
Aren't we also dismissing
Aren't we also dismissing companions when the LW first makes the cross country trek? If this is the case, then companions present at the ambush is kind of a moot point.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Yeah the first trip results
Yeah the first trip results in companions being fired, but they will wait in an appropriate location in the Mojave.
The only thing chuck and I really settled on is dogmeat will wait in goodsprings with sunny smiles and cheyenne, which has the added bonus of dogmeat being the only companion that you can re-acquire immediately.
Other than that, keep it coming
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Gribbleshnibit8
- Posts: 481
- Joined: Sun Nov 04, 2012 2:06 am
If companions are going to be
If companions are going to be overhauled in such a way as this (and I'm really down with the idea of them scattering their separate ways when the LW disappears), then I would like to request that we have the option of telling them where home is. I ask this because any overhaul like this will most certainly conflict with any existing mods to do this, and I am one who almost never lives in the game provided homes (I enjoy making my own too much).
I really like the idea of companions being sent to the towns instead of an actual home. As said, there are too many of them to fit in a home anyway. Again though, along the lines of the what I said above, it'd be nice to be able to tell them where to go. So if a player likes to hang out in Rivet City, they can fire everyone there, etc.
The issue I think comes with CW companions in the MW. There really aren't any towns that are set up like the CW towns, with NPCs on schedules and going to sleep and such. Goodsprings sort of is, but has a limited number of already claimed beds. Freeside people just seem to walk around all night and never sleep ever, though I guess companions could hit up the Atomic Wrangler for bedding. The Lucky 38 suite is big enough for at least 6 or so, but again, I don't like using game provided homes (especially the L38 suite, it's horribly designed imo), so that should be optional.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
OK So heres how it is going
OK So heres how it is going to work.
In vanilla NV, all companions had to options when firing: Go home, or go to L38.
In TTW we are expanding the same function to DC companions in the Mojave. You can tell them to go L38, or go home.
In vanilla FO3, companions only had one option when firing: Go home
In TTW we are upgrading that to allow them to go to a home base. The DC houses aren't big enough to accommodate followers, so instead we are using the whole town. Companions can be fired to Megaton or Tenpenny Tower, depending on which one the player has a house in.
So the only thing that we are really brainstorming is where companions should call home when they are out of their native wasteland.
As far as that goes, there are only a few companions we have set on for sure:
Fawkes - Jacobstown, I can't see him going anywhere else
Dogmeat - Goodsprings, hanging out with Sunny Smiles
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Krux
- Posts: 122
- Joined: Mon Nov 12, 2012 6:48 am
can't say i totally utilize
can't say i totally utilize companions myself, but if the event arises.. i could understand this occurring only in 1 direction..going from CW to Mojave for that 1 first trip. Since the initial trip is a 9 year deal, it's understandable that everyone is under different circumstances, but for every travel in between.. no reason they aren't traveling with you.
Reinstated 11-12-2012 upon receiving proof of purchase
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
That IS how it is going to
That IS how it is going to work. On the first travel, they scatter, for unknown reasons
Each additional travel, they come with you as normal
But if you fire them, they dont ride the train all the way home, instead they hang out somewhere appropriate in the wasteland where you fired them, or at a home base if you tell them too
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dmcgee627
- Posts: 57
- Joined: Fri Sep 28, 2012 3:19 pm
So do only the ones you've
So do only the ones you've already recruited/have with you scatter, or EVERYONE from the capital wasteland?
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Only the ones with you
Only the ones with you scatter when you get shot
After that, when you fire them, they go to your stronghold or to wherever they consider home in that wasteland