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Load order of the team members

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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

My load order. As you can see

Post by TJ » Thu Apr 24, 2014 4:33 pm

My load order. As you can see the only mods not merged with other mods are the ones I'm still working on.


[collapsed title=Load Order]


[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] TaleOfTwoWastelands.esm

[X] TTWFixes.esm

[X] Ambient Temperature.esm               < Needs work :/

[X] NevadaSkies.esm

[X] Project Nevada - Core.esm

[X] TTWHiresFramework.esm                 < Merged assets for all the Hires mods I use

[X] oHUD.esm                                        < Will be redundant soon enough

[X] streetlights.esm

[X] TTWInteriors_Core.esm

[X] Mart's Mutant Mod.esm                      < Needs work :/

[X] TTWInteriorsProject_Combo.esm

[ ] Point Lookout Reborn by Jcro25.esm   < Not finished

[ ] FO3 NPCs Travel.esm                          < Not finished

[X] TTW_Bobbleheads.esp

[X] TTW_MoreCookingItems.esp

[X] DarNifiedUINV.esp                             < TTW Edition with custom tweaks :D

[X] CASM.esp

[X] FPSWeaponWheel.esp

[X] HUD Extended - Ambient Temperature.esp

[X] Busworld.esp

[X] The Mod Configuration Menu.esp

[X] FlashlightNVSE.esp                            < Needs TTW-ified

[X] NeotropicsMedicalSystem1.12.esp      < Removing soon

[X] NevadaSkies - TTW Edition.esp

[X] Merged.esp

[ ] outsidebets.esp                                  < Will merge with NPCs Travel

[X] Overhaul.esp                                     < PANZER

[/collapsed]


As for a limit - my goal is always to have the most non-conflicting, non bugged content possible in 15-20 plugins.


My project Dash is on Kickstarter!



manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

@TJ: Interesting!

Post by manos » Fri Apr 25, 2014 6:34 pm

@TJ: Interesting!


FlashlightNVSE.esp:  Any problem to use only the New Vegas version (i do like this mod and i currently use only the NV version)


TTWHiresFramework.esm: Is there a lot of mods in there? :)


Thanks!


Video games are bad for you? That's what they said about rock'n'roll...

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

manos wrote:

Post by TJ » Fri Apr 25, 2014 6:53 pm

[quote=manos]


@TJ: Interesting!


FlashlightNVSE.esp:  Any problem to use only the New Vegas version (i do like this mod and i currently use only the NV version)


[/quote]


Flashlight NVSE currently doesn't distribute anything to the CW. Other than that it works fine.


[quote=manos]


TTWHiresFramework.esm: Is there a lot of mods in there? :)


[/quote]


Mostly just things that require an esp to function properly. ADAM, Spice of Life, that sort of thing. Besides that the plugin loads 5 texture packs of the same name.


[collapsed title=Full Disclosure] Protip: My texture packs are packed to roughly 1.5 gb each, with no compression. This helps with lag when the game starts loading textures on the fly.[/collapsed]


My project Dash is on Kickstarter!



User avatar
Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

Fascinating. I do something

Post by Shardoom » Sun Apr 27, 2014 3:10 am

@TJ


Fascinating. I do something very similar in my game.


I've also been keeping an eye on that point lookout reborn mod, haven't downloaded yet though as I 'thought' there was an imminent update. (ages ago now)


How is it?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Shardoom wrote:How is it?

Post by TJ » Sun Apr 27, 2014 3:57 am

[quote=Shardoom]How is it?[/quote]


Ya know I've converted it twice now and still haven't made it back to PL.


My project Dash is on Kickstarter!



manos
Posts: 163
Joined: Sat Nov 03, 2012 3:45 pm

That what's i was thinking

Post by manos » Sun Apr 27, 2014 7:24 am

That what's i was thinking for FlashlightNVSE, thanks!


Video games are bad for you? That's what they said about rock'n'roll...

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