Oh man, I love my implant GRX and the almost perfect perk too... NOOOOOOOOOOOO! xD
Darn that would really have to make me think for ages which one to pick alright, but as I usually say: Whatever you guys prefer I will stick with it
after all I am not a hardcore TTW gamer, and I probably even suck at playing the game (who fights a Quimera tank with just a combat knife?) so those overpowered perks are perfect to keep me alive even playing on normal difficulty xD.
But now I just had a thought
we are all assuming the players will reach level 50 (which makes sense since it's TTW and it's a loooong game), but what if there are players who will rush and never even reach level... mmm I don't know mmm level 40 or something, it is quite possible to do that and even more with the XP system I was testing that Jax made, or players that like the Logan's Loophole trait, then they wouldn't be able to get the almost perfect perk ever. We can't forget there are many ways to play TTW and not all the players are experienced or like to do many side-quests, some just rush through the game or decide to skip some quests they really hate doing, or even entire DLC's if they don't like them (I know people that HATE Mothership Zeta and want nothing to do with it, other hate OA or PL) so they might love TTW but that might not mean they will want to do everything and go everywhere, not to mention that even in this forums existed before a lot of talk about XP caps, XP reduction and other XP related discussions which makes me believe many players will want to make it harder to reach lv 50 and will use mods and all sort of things to balance the XP.
I am not saying that I am against making the almost perfect perk available higher or like Jax said making the player choose from a couple of same level perks to balance it out, but I am good thinking about different types of users and players and I have to throw to the air the ideas and tastes of other (probably the minority) players.
Risewild out
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