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Firelance TIS

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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Firelance TIS

Post by rbroab » Fri Jan 25, 2013 12:06 am

Not sure if this is the right place. However, I did look around a bit before posting this.


I don't have any iron sights with the Firelance. Now I am not sure if this is a bug in just my game, or if it simply hasn't been done yet.


I'm not alright, I'm an equal amount of left.

JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

I don't THINK the alien

Post by JaxFirehart » Fri Jan 25, 2013 12:14 am

I don't THINK the alien blasters, Firelance included, are supposed to have iron sights.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Well, I never seen an alien

Post by Risewild » Fri Jan 25, 2013 12:53 am

Well, I never seen an alien aiming with their weapons like humans do with our weapons cheeky.


If I remember alien weapons don't have iron sights at all, unless someone would mod the weapons and add some themselves.


Now what I think you are trying to say is that when you aim using the aim button (same as the block button with melee and unarmed weapons) it just zooms the view a bit and doesn't center the weapon in the screen. Well I don't know if anyone will add that to alien weapons in TTW or not. Like Jax and I said the weapons have no iron sights built in them so I don't know how would it allow us to aim it (I do agree that when we are used to aiming using the iron sights of other weapons it gets a bit annoying trying to do the same with alien weapons and see it doesn't work).


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

My bad. I guess I should have

Post by rbroab » Fri Jan 25, 2013 2:52 am

My bad. I guess I should have realized this having played through FO3 and NV numerous times.


 


It just seemed odd not having iron sights on a weapon, especially when I'm so used to having iron sights in FO3 thanks to TTW


I'm not alright, I'm an equal amount of left.

JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

Yeah the laser pistol always

Post by JaxFirehart » Fri Jan 25, 2013 3:27 am

Yeah the laser pistol always drives me nuts. To me the best solution would be to give the weapons iron sight nodes, but not give the weapon any physical iron sights.



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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

JaxFirehart wrote:

Post by Risewild » Fri Jan 25, 2013 6:39 am

[quote=JaxFirehart]


Yeah the laser pistol always drives me nuts. To me the best solution would be to give the weapons iron sight nodes, but not give the weapon any physical iron sights.


[/quote]


I definitely agree with that, I mean even if the weapon doesn't have iron sights we can still position it and aim better if we lift it and use the weapon itself it as a aid for aiming.


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JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

Thought for a mod there, I

Post by JaxFirehart » Fri Jan 25, 2013 8:27 am

Thought for a mod there, I couldn't do it, but it would be nice. I know some mods put iron sights on the laser pistol and other normally unsighted weapons, but they always look out of place.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

I always thought WMX did a

Post by The 3rd Type » Mon Jan 28, 2013 1:57 am

I always thought WMX did a good job adding Ironsights to Laser Pistols and Rifles.



JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

I guess they did alright, it

Post by JaxFirehart » Mon Jan 28, 2013 2:43 am

I guess they did alright, it just felt strange to me.



Micalov
Posts: 50
Joined: Thu Dec 13, 2012 12:51 am

Tbh I am with the no iron

Post by Micalov » Mon Jan 28, 2013 5:30 am

Tbh I am with the no iron sight but sighting node side here, aslong as the weapon has an approximate way to tell where its going to aim so the top of the weapon you look down even without any true aiming ironsite on the mesh feels better. Although I am not a fan of ironsights in general anyway, prefer reflex sites or scopes if I must use them.



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