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updating FO3 mods to TTW standards
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
updating FO3 mods to TTW standards
I'very been keeping up and learning how to use FNVEdit and I know how to use the GECK a little, I more than willing to learn and help but for cleaning up .32 caliber and shotgun ammo is that done though the GECK or can it be done in FNVEdit?
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
WOW!, my phone really screws
WOW!, my phone really screws up when it comes to a message. If you edit in FNVEdit will that just remove them or can you replace the .32 caliber and shotgun ammo accordingly, or will it just remove them?
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
You can do anything except
You can do anything except scripting with FNVEdit, including what you're asking.
My project Dash is on Kickstarter!
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Redisopel
- Posts: 68
- Joined: Thu Oct 18, 2012 1:33 pm
....... HOLLY
....... HOLLY (BEEEEEEEEEEEEEEP!) alright I'm starting to get the hang of really using FNVEdit and I'll start by saying this. To the people that have resolved issues I tip my hat to you! Wow this is time consuming!