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Fallout 3 Companions suggestion (Companion Perks for DC Followers)

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Risewild
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Joined: Mon Oct 01, 2012 9:14 am

Fallout 3 Companions suggestion (Companion Perks for DC Followers)

Post by Risewild » Thu Nov 01, 2012 10:30 am

Well I was thinking, is it in the future plans to add companion perks for fallout 3 companions?


If not then I would like to suggest it, that would definitely make FO3 companions seem more integrated with FNV and competitive with the FNV ones.


Also I don't know if this is already in place or not, but in my opinion Dogmeat and Sergeant RL-3 should count as "non human" like Rex and ED-E.


And another question, are they affected by the Nerve already? I am just quite curious about FO3 companions today.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

We intend to come up with

Post by JaxFirehart » Thu Nov 01, 2012 3:29 pm

We intend to come up with companion perks at some point. Dogmeat and RL-3 can be used as non-humanoid companions already. I haven't tracked down how nerve works yet, but I THINK it is already implemented as well.



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

I think the way that we

Post by Computerrock1 » Thu Nov 01, 2012 4:13 pm

I think the way that we recruit FO3 Companions ought to be changed, right now we can only have one and if our karma changes and we dismiss them because we have to go do a dlc or something, that is a real hassle. Also, I agree that we should have some companion perks for FO3 characters!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

At the moment, when dismissed

Post by JaxFirehart » Fri Nov 02, 2012 4:05 pm

At the moment, when dismissed they teleport back to their starting location, but that's just for now. Chuck and I have discussed making the train station a place where you could send companions (the DC homes are just too small). Stuff like that isn't high priority at the moment, but it WILL be done! I agree with perks, if people want to throw out ideas here that would be awesome!



Appletart
Posts: 31
Joined: Thu Oct 04, 2012 5:23 pm

In the Alpha how do i get RL

Post by Appletart » Fri Nov 02, 2012 8:28 pm

In the Alpha how do i get RL-3. I have neutral karma but Tinker Joe won't sell him me?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I keep trying to contact you

Post by JaxFirehart » Fri Nov 02, 2012 9:48 pm

I keep trying to contact you in chat, but you are either not seeing it or ignoring me...


If you have dogmeat, rex, or ede with you he will refuse to join you. RL3 now is considered a non-humanoid companion



Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

OK, here are some ideas

Post by Delphi » Wed Nov 07, 2012 1:51 pm

OK, here are some ideas regarding perks for FO3 companions. I wrote down two ideas per companion, just in case that some ideas are bad :) I usually went for stat boosts, since I don´t know what is exactly possible to create in the GECK.


Here is my list:



Star Paladin Cross (Human)(good):

Sister of steel: Star Paladin Cross can be "disabled" by EMP effects. If hit by an EMP effect she becomes unconscious for the remainder of combat.



Survivor instinct: Having survived against all odds and protected the Lone wanderers life as a child she raises DT by 10 while she accompanies the player.  



Fawkes (Super Mutant)(good):

Mutant Castaway: When fighting against other super mutants Fawkes´ damage is increased by 10%



Explosives "Guy": When Fawkes health drops bellow 50%, his explosives Skill is increased to 100.



Butch DeLoria (Human)(neutral):

Entomophobia: When fighting against mutated insects (Rad Roaches, Giant Ants, Rad Scorpions) Butch will flee until the combat is over.



Figaro: While using sharp meele weapons Butch´s crit chance is increased by 25%



Clover (Human)(evil):

Pain in the neck: While wearing her slave collar, Clover´s damage is increased by 5%.



Beast unleashed: While not wearing her slave collar, Clover sometimes get´s a psychotic episode, when her health is lower than 50% (this could work like lily´s episodes)



Jericho (Human)(evil):

Smoking gun: After giving Jericho a pack of cigarettes his gun damage is increased by 5% for 5 realtime minutes.



Knowing their lifestyle: While Jericho accompanies the player, any damage done against raiders is increased by 5%



Charon (Ghoul)(any):

Contract Killer: While Charon accompanies the player, any damage done against humans & ghouls is increased by 5%.



Bodyguard: If the players HP drop below 25% Charon tries to shield the player, raising the players DT by 5. (could work similar like the "nerd rage!" perk)



Seargeant RL-3 (Robot)(Neutral):

Death to the communists! While fighting chinese remnants Seargent RL-3 becomes frenzied (25% crit?).



Engineer! I´m rusting!: When Seargent RL-3s Hitpoints drop below 25% his DT is raised by 5 for the remainder of the fight.



Dogmeat (Animal)(Any):

Protective instinct: When the player is hurt while wearing the tunnel snake outfit, leather armor or roving trader outfit Dogmeat becomes frenzied (+25% crit?).



Sniffin´ it out: While Dogmeat accompanies the player there is a small chance to find more caps and ammunition in containers (10% Chance for double caps or double ammo, should work in a similar way like the perks "fortune finder" and "scrounger")



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Those are all good ideas,

Post by JaxFirehart » Wed Nov 07, 2012 4:02 pm

Those are all good ideas, unfortunately what we are looking for are perks that are applied to the player when accompanied by a certain follower. I noticed thats what you did for some and not others. I appreciate the brainstorming. Throw out some more ideas and I would appreciate it.



Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

Sorry, that should have been

Post by Delphi » Wed Nov 07, 2012 5:21 pm

Sorry, that should have been obvious. I got a bit distracted and only thought of perks that would be fitting to the companion instead of the player. But I will give it another try. Later :)



Computerrock1
Posts: 144
Joined: Wed Oct 24, 2012 4:00 pm

For Paladin Star how about:

Post by Computerrock1 » Wed Nov 07, 2012 7:18 pm

For Paladin Star how about: While a companion, she helps optimize your power armor usage and therefore increases you agility and endurance/strength while in power armor.



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