The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com
Reapir kits causing weapons to not stack properly
-
Ragnar33
- Posts: 14
- Joined: Tue Aug 31, 2021 2:00 pm
Reapir kits causing weapons to not stack properly
I'm pretty sure everybody has encountered this bug/glitch so far, both in fnv and ttw. Since you guys have probably more expertise than bethesda could somebody direct me to a mod or explain to me why items do not stack, even if they have the same value after repairing them with kits/alien epoxies?
- Laclongquan
- Posts: 625
- Joined: Mon May 03, 2021 4:19 am
Re: Reapir kits causing weapons to not stack properly
I think they are the result of an intentional design to have the repaired item ONE, EXACTLY, point below full 100% designed value. Like, if that is a tribarrel rifle of 999 value it will be 998. (or 998.4 i think)
Because you see, if it's 100%, there's a weird gamebryo's feature to have those 100% stacked and be hidden by a same editorid item with less durance. So there's prevention of a symptom of the more items you repair the less you see them in inventory.
So to have it operated like that will be ensure it display on inventory screen.
TO make it stack, you click on them to equip, ensure that they use same ammo, then unequip them. That should make sure they stack.
Because you see, if it's 100%, there's a weird gamebryo's feature to have those 100% stacked and be hidden by a same editorid item with less durance. So there's prevention of a symptom of the more items you repair the less you see them in inventory.
So to have it operated like that will be ensure it display on inventory screen.
TO make it stack, you click on them to equip, ensure that they use same ammo, then unequip them. That should make sure they stack.