Hey. I have updated my bug thread but I don't think anyone's seen it.
Are we supposed to update these threads or start new ones?
http://www.taleoftwowastelands.com/content/few-small-issues
Hey. I have updated my bug thread but I don't think anyone's seen it.
Are we supposed to update these threads or start new ones?
http://www.taleoftwowastelands.com/content/few-small-issues
My project Dash is on Kickstarter!
Yeah, what I do is, if I find a bug (and I do play with mods) then I test it on my clean non-modded folder. If the bug is still there, I report it. My 2 new bugs was originally 3, but 1 of them is due to a mod conflict, so I didn't report that.
But still, I guess I should make a new thread for my new bugs. Thanks, I'll do it tomorrow.
Speaking of feedback, there was a discussion of TTW on reddit recently:
http://www.reddit.com/r/Fallout/comments/16nv26/tale_of_two_wastelands_is_incredible/
EDIT: more reddit love. These threads drive a lot of traffic to our site.
http://www.reddit.com/r/Fallout/comments/1715n6/best_mod_ever/
Nice. Its says there that Mission Mojave is not compatible. Is that true?
Mission mojave makes changes to records that TTW uses. I am working on a compatibility patch, butit won't be finished any time soon.
Been playing for a couple of weeks now.
Pros:
- not a single crash. Zilch. I know how to keep my game pretty stable in general, but I was incredibly impressed with how stable TTW was.
- levelled list integration worked great with a merged patch. I use spice of life, which adds a ton of armour and clothing via levelled lists. Random wastelanders got this gear. Raider kept their signature armour but carried the accesories (hats, helmets, glasses, backpacks, ect.) Mod added weapons also appeared as normal.
- performance in the CW mimicked that which I get in the Mojave.
- not ran into any problems with quests or NPCs, everything seemed to work fine.
- hardcore mode seemed to have been thought of for the most part.
Cons:
- some enemies seemed a little goofed. Super mutants equipped with assault rifles didn't use them and chose to attack with their fists, which made the DC ruins relentlessly easy to play through.
- awful performance in the DLCs. I have the same issue with some of NVs DLCs, so that might be a problem on my end.
- like I said, hardcore mode was overall fine to play, but I had some issues. Lack of doctors bags (maybe lazy play, I restarted and kept an eye out for hydra and crafting components, went a bit better.) I usually play wanderers, so sleep was sometimes an issue out in the ass end of nowhere, but I just got a bedroll mod to fix that problem.
Overall, incredible work. See no reason to play without it.
More reddit discussion of TTW:
http://www.reddit.com/r/Fallout/comments/175ne4/one_of_the_hardest_decisions_ive_had_to_make_this/
Still more reddit discussion of TTW...
http://www.reddit.com/r/Fallout/comments/18ja10/charon_really_is_loyal/