The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

General feedback

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

There's two ways I could read

Post by tizerist » Mon Nov 05, 2012 8:02 pm

There's two ways I could read that.


No, .nam files ARE required.


or


No .nam files are required (anymore).


Thanks Jax.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Read it without the comma

Post by JaxFirehart » Mon Nov 05, 2012 9:15 pm

Read it without the comma



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Has there been extra loading

Post by tizerist » Sat Nov 17, 2012 8:36 pm

Has there been extra loading screens thrown into the latest version?


I like to play with no loading images at all, and it startled me as it's the first time I've seen one in about a year!


If so, can you tell me the location of them please so I can delete them.


Thanks!



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Is there any new load screens

Post by tizerist » Tue Nov 20, 2012 11:17 am

Is there any new load screens which have been put into the latest release?



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Quite a few. Look through

Post by TJ » Tue Nov 20, 2012 1:19 pm

Quite a few. Look through your data/textures/interface/loading folder.


My project Dash is on Kickstarter!



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Still can't see any new ones

Post by tizerist » Sun Nov 25, 2012 1:46 pm

Still can't see any new ones in there. It's possible they're hidden in an .esm, which I truly hope is not the case.


Let's see what the team says.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Its not new ones, they're

Post by TJ » Sun Nov 25, 2012 3:20 pm

Its not new ones, they're replacers. Probably in ttw- textures.bsa. if you're seeing vanilla fnv screens with fo3 images in them then the new load screens are there. Was easy for me to spot because id replaced the vanilla screens and some came back after 1.02a. But yea, devs can elaborate.

My project Dash is on Kickstarter!



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

the load screens from FO3

Post by chucksteel » Sun Nov 25, 2012 3:24 pm

the load screens from FO3 should now have an amber look and, the changes to the FNV load screes only change the postcards to have images of FO3 on them. 



obscurantist
Posts: 9
Joined: Sun Sep 23, 2012 12:08 pm

I'll post my Q here. Speech

Post by obscurantist » Mon Nov 26, 2012 9:09 am

I'll post my Q here. Speech checks. In DC it's chance percentage, in NV it's fixed values. In demo it was fixed for both wastelands. Any suggestions in this direction?


Art holds unity that history does not.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Finally got around to

Post by TJ » Mon Nov 26, 2012 1:34 pm

Finally got around to installing TTW on my x64 machine. I've gone from "Cannot use FNVedit at all" to "FNVedit takes forever to load." Definately worth it though in my opinion.


My project Dash is on Kickstarter!



Post Reply