How do I go about converting Fallout 3 mods for the Alpha version? Do they work out of the box since Fallout3.esm is back, or do I need to change masters?
General feedback
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
change the master to
change the master to FalloutNV.esm and you should be good to go.
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dmcgee627
- Posts: 57
- Joined: Fri Sep 28, 2012 3:19 pm
So same as the demo then?
So same as the demo then? Wasn't sure if I needed to add TTW as a master or not.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
I usually add both Fallout3
I usually add both Fallout3.esm and TaleOfTwoWastelands.esm as masters so that the mod won't load if TTW isn't running, but its not in the least necessary, just a good idea.
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dmcgee627
- Posts: 57
- Joined: Fri Sep 28, 2012 3:19 pm
How would I add those with
How would I add those with FNVedit?
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
I don't have FNVEdit in front
I don't have FNVEdit in front of me, but load all of them in fnvedit, right click on the file itself, and choose add master, add Fallout3.esm and then TaleOfTwoWastelands.esm
Like I said its unnecessary, its just a precaution against loading the mod when TTW isn't loaded, which could cause serious issues...
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Appletart
- Posts: 31
- Joined: Thu Oct 04, 2012 5:23 pm
I don't know if this is
I don't know if this is related to the mod but i feel like my weapons have gone weak, it took like 3 shots to the head to kill a fiend in Bethesda Ruins and stuff. Have the fiends and all had their dt raised?
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
My guess is that FNV doesn't
My guess is that FNV doesn't use high-end raiders. FO3 has 3 tiers of raiders, and the higher tiers are pretty resilient.
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tizerist
- Posts: 235
- Joined: Mon Sep 17, 2012 10:24 am
Just noticed I have seven
Just noticed I have seven .nam files in my data folder. Are these from the old install, and do I need them?
Also, is Mission Mojave still built in?
Thanks.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
No .nam files are required.
No .nam files are required. Mission Mojave is no longer built in.