The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

General feedback

Have something to say about Tale of Two Wastelands or have an idea for a new feature? Let us know here.
dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

How do I go about converting

Post by dmcgee627 » Sun Oct 28, 2012 5:53 pm

How do I go about converting Fallout 3 mods for the Alpha version? Do they work out of the box since Fallout3.esm is back, or do I need to change masters?



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

change the master to

Post by chucksteel » Sun Oct 28, 2012 6:05 pm

change the master to FalloutNV.esm and you should be good to go. 



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

So same as the demo then?

Post by dmcgee627 » Sun Oct 28, 2012 6:17 pm

So same as the demo then? Wasn't sure if I needed to add TTW as a master or not.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I usually add both Fallout3

Post by JaxFirehart » Sun Oct 28, 2012 8:13 pm

I usually add both Fallout3.esm and TaleOfTwoWastelands.esm as masters so that the mod won't load if TTW isn't running, but its not in the least necessary, just a good idea.



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

How would I add those with

Post by dmcgee627 » Sun Oct 28, 2012 9:19 pm

How would I add those with FNVedit?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I don't have FNVEdit in front

Post by JaxFirehart » Sun Oct 28, 2012 9:52 pm

I don't have FNVEdit in front of me, but load all of them in fnvedit, right click on the file itself, and choose add master, add Fallout3.esm and then TaleOfTwoWastelands.esm


Like I said its unnecessary, its just a precaution against loading the mod when TTW isn't loaded, which could cause serious issues...



Appletart
Posts: 31
Joined: Thu Oct 04, 2012 5:23 pm

I don't know if this is

Post by Appletart » Fri Nov 02, 2012 10:15 am

I don't know if this is related to the mod but i feel like my weapons have gone weak, it took like 3 shots to the head to kill a fiend in Bethesda Ruins and stuff. Have the fiends and all had their dt raised?



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My guess is that FNV doesn't

Post by JaxFirehart » Fri Nov 02, 2012 4:26 pm

My guess is that FNV doesn't use high-end raiders. FO3 has 3 tiers of raiders, and the higher tiers are pretty resilient.



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Just noticed I have seven

Post by tizerist » Mon Nov 05, 2012 5:41 pm

Just noticed I have seven .nam files in my data folder. Are these from the old install, and do I need them?


Also, is Mission Mojave still built in?


Thanks.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

No .nam files are required.

Post by JaxFirehart » Mon Nov 05, 2012 6:16 pm

No .nam files are required. Mission Mojave is no longer built in.



Post Reply