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TTW 2.9.3 Released

What's new and upcoming in Tale of Two Wastelands? Find out here.
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DarkValor
Posts: 65
Joined: Mon Mar 17, 2014 2:39 pm

Awesome! Thank you to

Post by DarkValor » Sun Apr 26, 2015 2:05 am

Awesome! Thank you to everyone who made this a reality.


Cheers,


Dark.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

BSAopt and FOMM's bsa manager

Post by RoyBatty » Sun Apr 26, 2015 3:17 am

BSAopt and FOMM's bsa manager both are breaking repacking the BSA right now... thanks for confirming.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

People always confuse version

Post by JaxFirehart » Sun Apr 26, 2015 3:50 am

People always confuse version ids with actual numbers. After 2.9 will come 2.10. TTW 3.0 will come when we make a large or far reaching change.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i speak for a lot of people

Post by Puppettron » Sun Apr 26, 2015 4:34 am

i speak for a lot of people when i say "but on the plus side, people understand decimals."


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TsurudaHimeko
Posts: 176
Joined: Wed Dec 17, 2014 11:17 am

Does 2.93 fix freezing zeta

Post by TsurudaHimeko » Sun Apr 26, 2015 5:21 am

Does 2.93 fix freezing zeta aliens? 


AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /



paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

TsurudaHimeko wrote:

Post by paragonskeep » Sun Apr 26, 2015 5:30 am

[quote=TsurudaHimeko]


 


Does 2.93 fix freezing zeta aliens? 


[/quote]


I'd say they still need their coats. Space is mighty chilly. cheeky


If life is but a test, where's the damn answer key?!?!?

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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

TsurudaHimeko wrote:

Post by Puppettron » Sun Apr 26, 2015 5:46 am

[quote=TsurudaHimeko]


 


Does 2.93 fix freezing zeta aliens? 


[/quote]


that fix is in.  if it's not in or not working, do let us know.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

JaxFirehart wrote: After 2.9

Post by TJ » Sun Apr 26, 2015 1:13 pm

[quote=JaxFirehart] After 2.9 will come 2.10. TTW 3.0 will come when we make a large or far reaching change.[/quote]


 


I'm not sure 3.0 will ever come at all. I'm not rebuilding the mod, and I doubt you're up for it again either. 


My project Dash is on Kickstarter!



jaassu
Posts: 58
Joined: Mon Feb 18, 2013 1:14 pm

TTW XP reduction and some

Post by jaassu » Sun Apr 26, 2015 7:04 pm

TTW XP reduction in TTWOptions.esp seems to behave bit differently on this version. I am getting more xp with this compared to previous version.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

your call, but since it looks

Post by Puppettron » Sun Apr 26, 2015 8:45 pm

your call, but since it looks like all the issues are with the BSA, and seem to be a rather small selection of errors, it should be ok.  besides, we're still in alpha, so every release is likely to have issues until we're ready to move to beta.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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