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TTW 2.0 is out!

What's new and upcoming in Tale of Two Wastelands? Find out here.
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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

There is a pretty weird bug

Post by thermador » Sat Apr 06, 2013 11:31 pm

There is a pretty weird bug with the door to Eulogy's pad in v2.0a... micro door is the real activator.



 


The other thing I noticed is that I'm getting some sudden weather changes from a blue color cast to a yellow color cast.  Haven't isolated the time of day or specific weather types, but the change is very sudden, almost like typing in the weather codes.  Running no mods, clean install.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

The weather has been fixed

Post by JaxFirehart » Sat Apr 06, 2013 11:50 pm

The weather has been fixed


That micro door is fucking hilarious


That is all



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

That door reminds me of Alice

Post by Risewild » Sat Apr 06, 2013 11:52 pm

That door reminds me of Alice in wonderland, slavers version. Well I am off to restart 2.0 this time from the Capital Wasteland.


@ Jax


By the way, just noticed that in the load order it says "MerchantPack" and it's supposed to say "MercenaryPack" not really important since this is the team only instructions and we all know what it means but if you're planning on copy pasting it when it's public released then you should fix it.


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Thanks, fixed

Post by JaxFirehart » Sun Apr 07, 2013 12:26 am

Thanks, fixed



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

If that guide can't get you

Post by JaxFirehart » Sun Apr 07, 2013 12:47 am

If that guide can't get you there then something is wrong. In your TTW install folder there should be a TTW install log, upload it so I can verify your install.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Thats a good install,

Post by JaxFirehart » Sun Apr 07, 2013 1:06 am

Thats a good install, everything looks fine. Can anyone else corroborate this? I found the place fine.



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

Outstanding!

Post by rickerhk » Sun Apr 07, 2013 1:19 am

Outstanding!

I started with a clean install of NV, FO3 and just the installer. I usually put the installer in a dir off the C drive and another dir for the destination of the patched files. Then copy the patched files to FNV data. On my modest computer, it took 3 hours to build the BSA's and stuff, but it ran without a hitch (vista x64). Launched the game and made it out of Vault 101 with no problems.

 



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

mkureth wrote:

Post by Risewild » Sun Apr 07, 2013 1:21 am

[quote=mkureth]


I might be missing a note somewhere, but I can't find the train station from New Vegas to DC.


I started a new game in NV and am in the area where the train station was before as mentioned in the link:


http://www.taleoftwowastelands.com/content/i-am-dc-how-do-i-go-nv-and-ho...


 


Let me know if I have overlooked something.  Also, the only issue I have come across in NV is the eyes are missing from the Viper Gang Leader (female).


[/quote]


Well I just started in NV and coc to freeside, went to check on the station and it is still there . Also I know that the guide I made for the NV side of the game is a bit confusing, but I was having a bad day and so I didn't had much patience to make it better, was tired of people asking where to find the station in NV side so I just put it up fast, I even made the stupid mistake of putting the longer way to reach the station before I put the shorter one, but couldn't be bothered to fix it after.


So my opinion is likely probably a load order problem.


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Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I was snooping in the GECK to

Post by Aconagent1 » Sun Apr 07, 2013 3:04 am

I was snooping in the GECK to figure out the near-invincible super mutants, I think I found Uncle Leo's lack of voice. Fawkes had voice type CreatureSuperMutant, Leo had a Super Mutant as a base and thus had voice type CreatureSuperMutantLowInt


-Conso

nathanj
Posts: 40
Joined: Sat Mar 30, 2013 7:13 pm

This is probably going to

Post by nathanj » Sun Apr 07, 2013 3:52 am

This is probably going to come off as a stupid question but am I supposed ot use the TTW_patcher_1.exe after the other patcher or instead of it?


I deactivated all my FNV mods and am ready to install HEAVEN! 


Regarding the Super Mutant I much prefer DT as opposed to just silly amounts of health.  Could you just make a small esp file that makes all SM the same across the board.



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