Well the robots voices work perfectly on my computer, so something went wrong with the installer or patch or something. The installer now outputs a log in the TTW folder that is the text from your most recent installation. Get me a copy of that so I can confirm whether or not the installer patched properly. Also remember to check your load orders, it has changed. Fallout3 needs to go after GRA and before anchorage. If you are using ANY old TTW mods or old FO3 mods converted for TTW 1.4a they WILL cause problems.
TTW 2.0 is out!
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
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sesom
- Posts: 464
- Joined: Thu Sep 20, 2012 7:16 pm
I checked my load order
I checked my load order several time it's ok. Here is my log file.
What I recognized is that at the dialog that doesn't work I have two voice types for the line. For example:
RobotMrHandy and RobotMrHandy02 for the "Cut the Cake" line. Only 02 has the actual Ogg and lip files and CG02AndyCG selects the wrong one in my case.
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
OK I think its just bad luck.
OK I think its just bad luck. I implemented a method to randomize robot voices to use either the NV or FO3 ones. I THOUGHT I had set unique robots to use the appropriate voice but I may have missed some. When I tested CG to MEgaton, it randomly made Weld and Andy use the DC voice, which has speech recorded. When you did the same thing it randomly set both their voices to NV which does NOT have voice recorded... Its on my list now, unless someone else wants to do it.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
Next time someone goes to
Next time someone goes to hack a terminal, check how many chances you get. It displayed 4 but gave me 5 each time. Want to know if it's just on my end. Thanks
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Well I kept getting a message
Well I kept getting a message saying something like "Tale of Two Wastelands - Main.bsa couldn't be patched. Please report this bug.". ![]()
Will not play until I can install it properly as to avoid "fake" bugs
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Hitching to get it working though
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- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

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Earache42
- Posts: 9
- Joined: Thu Mar 21, 2013 3:45 pm
I saw this error message
I saw this error message attempting to use the older BSAopt utilities from the 1.4 release. Updating the VC runtime and using the 2.0 install as posted worked for me.
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gnubee
- Posts: 81
- Joined: Sat Sep 22, 2012 1:07 am
Got it up and running. One
Got it up and running. One thing I noticed is that the menu for disabling the add on packs still pops up, but doesn't do anything. I suppose a fix is as easy as deleting the script and letting the gamer choose via .esm
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
I can confirm that having the
I can confirm that having the packs disabled does not disable the items from being added to inventory
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Earache42
- Posts: 9
- Joined: Thu Mar 21, 2013 3:45 pm
I removed the pre-purchase
I removed the pre-purchase packs from my installation and ran without any problems. No popups, no gear. If you are loading the packs, it is likely you have them tagged as masters by a non-ttw installed mod.
- rbroab
- Posts: 567
- Joined: Sun Jan 20, 2013 2:35 am
I'm running a clean install
I'm running a clean install with no errors and no mods.