I have to give a big thank you for making RFCW/TTW a reality to the entire team :)
I have been following RFCW when it was in its early days and back then I didn't manage to make it work so good, so sadly it had to go. Then Skyrim came and everyone forgot about the fallout series for a while.
So recently I've felt the urge again to wear power armor and shoot draugrs (oops sorry, I mean ghouls) so it re-did a complete install of New Vegas along with about 100-110 mods, all nicely patched and ordered. It didn't take me long to wonder what it'd be like to have something like project nevada or powered power armor in the world of Fallout 3.
In all honesty, I thought that RFCW died some times back simply due to the sheer size of the project along with all the compatibility issues that might come with it. But with a a bit more of a thorough look I discovered TTW. When I heard of it originally I actually believed it was made by an entirely different team (name change and such) so it was a nice surprise to see you guys kept at it while we players hopped on the Skyrim bandwagon (not a bad bandwagon to be on, to be honest).
I am so impressed with the work you've done. It is so stable and functional. And in fact, my game crashes even less than before ! I am not even joking or ass-kissing, as far as my personal game setup is concerned, I hardly get a crash every 3-5 hours, if at all. Kind of miss them now...not.
But yeah, fantastic work and I hope you guys keep working on it and providing further mod support for FNV, and F3 ported mods. When time lets you of course.
Right now I've finished all the surrounding quests around Megaton and am getting ready to force Moriarty at gunpoint to give me the direction in which good ol' daddy went ( love you Liam). I think I will do only the main storyline first so I may unlock New Vegas in an immersion friendly-way, then I will happily go back and forth between the two places. Truly a dream come true. My New Vegas Folder is about 34gig and it feels great !!! Regarding the installing, once I reinstalled fallout3 with its DLCs and placed the TTW installer in the New Vegas folder everything went smoothly, took about 1h20min to install itself.
Now onto the technical stuff.
-So far the only "bug", more of an incompatibility really, are the custom races. I use Geonox Hero Race and I actually managed to get it to work the first time around by duplicating an existing child's race then linking it to my custom race, then same thing the other way around. I got all the way through to the G.O.A.T test. Then I got a bit cocky and changed the default hair for the custom race, but quickly realized it looked a bit stupid so I deleted the recently-modified custom race .esp and decided to redo it from scratch like earlier.
BIG MISTAKE ! Now I can't go through the birth scene anymore. I am redoing exactly the same steps I did originally, nor messing around with anything else other than adding a child version stage to Geonox's race (and reverse) but it crashes each time I select the new race. So I bit the bullet and started playing with a basic race and THEN switched to my custom race after leaving the vault. Now it works just fine. I guess I'll have to change race again before Tranquility Lane and switch back after, but that's no issue. I'm just being a spoiled brat who wanted Liam Neeson to look like me :(( Anyway I hope that you find a way to make custom races more easily integrated into TTW at a later stage so all that messing around can be circumvented. But it's purely cosmetic and definitely should be on the low priority list.
Other than that, everything is going pretty smoothly. A couple of quest items won't leave the inventory but I'm assuming that's just Fallout 3 being itself. Afterall, New Vegas has the same problem.
-I've also noticed that the Wasteland Survival Guide quest can be a be trickier to update. For example for the cripple mission, I had to take a lot more damage than 50% for it to update. And sometimes it looks like the quest marker gets a bit confused, although that could be just me or not remembering F3 quests too well anymore (it has been a while).
-Little pet hate, it seems TTW and Project Nevada Cyberware have a bit of a weird sound issue when put together. In project nevada you can get an implant that gives you a temporary stealth field. and activating/deactivating the ability plays two sounds from the stealthboy fix audio file of the New Vegas .bsa sound archive. However when TTW is active in your load around, it seems that it now plays a sound from another audio file. I've managed to patch it myself by ripping the two sounds project nevada uses, copying them in my sound fx data folder and linking that folder back to the referenced sound in GECK when using stealth field. Now it works back like before. I could always upload it if anyone else has got the same specific little problem. However I don't know how comfortable I'd be uploading ripped off sounds, even if it's only 2 tiny .wav files. You could always PM me and I'd be happy to tell you how to do it yourself, it's very easy.
Well...I guess that kind of covers it, sorry if I babbled on too long, just felt this project deserves some healthy and positive feedback considering its ambition and its near flawless execution. Like I said, my game is even more stable than before (maybe simply because I'm not in the Mojave, who knows).
A big thank you again and hope to see you keep working on the project til completion !