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TTW 2.0 is out!

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lasloui
Posts: 13
Joined: Thu Jul 11, 2013 5:56 am

hey ive been trying to

Post by lasloui » Thu Jul 11, 2013 6:04 am

hey ive been trying to install this for an hour+ now, but everything goes well until building the sound.bsa or something like that. it says it cannot be patched, then i say ok and ignore it, like said in other comments. i wait 5 minutes and nothing happes, so i  press install again and the sound par starts over just to tell me again cannot be patched. 



am i being immpatient or is something wrong?



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MrMedicinal
Posts: 83
Joined: Sat Jun 15, 2013 8:57 pm
Location: Two Sun, Arizona

@lasloui what version are

Post by MrMedicinal » Fri Jul 12, 2013 2:54 am

@lasloui what version are your games? Are they the US Ultimate Edition (NV) and US GOTY (Fo3), or are they original games with the DLCs added? I know some people (me) have had Point Lookout failing to patch because i have the DLCs separate from my Fo3 disc.


Did you have both games clean and mod free? If not that also might have something to do with it. I personally COMPLETELY uninstalled both my games, then reinstalled them for the TTW patch because NMM doesn't get rid of all mod files sometimes.


Hope i helped any 



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

Which comments are you

Post by plumjuice » Fri Jul 12, 2013 4:03 am

Which comments are you referring to that told you to ignore these errors?


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



lasloui
Posts: 13
Joined: Thu Jul 11, 2013 5:56 am

i think i know the deal, i

Post by lasloui » Fri Jul 12, 2013 11:42 pm

i think i know the deal, i have FAllout three goty but is in spanish, but came in a multilingual DVD so i thought it would be the same as US, new vegas is US i think (why are other language blocked? they have the same content anyways just different languages, or coding is different?) i do have alot of mods on both games. i will reinstall FO3, but does steam re-downloads NV if i want a reainstal? i just dont want to download the whole thing again.


 


thanks for the reply!


 


@plumjuice

 


[quote=JaxFirehart]


Thermador - In the past the installer failed silently while patching the .bsa files so its probably been failing the whole time and you never noticed. The modifications made to those .bsa files are so minor that its easy to assume you just never went to the few locations that had missing meshes. I already had a user upload his versions of the PL and Zeta .bsa and the next installer will work for them. Until then, consider it a very minor bug.


[/quote]



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

i was referring to the

Post by JaxFirehart » Sat Jul 13, 2013 12:59 am

i was referring to the modifications made to the PointLookout and Zeta BSAs. The main and sound .bsas are patched extensively.



lasloui
Posts: 13
Joined: Thu Jul 11, 2013 5:56 am

ok i got all, reinstalled

Post by lasloui » Sun Jul 14, 2013 9:46 pm

ok i got all, reinstalled both 3 and nv, patched took a little while (not too much to bother) pasted it in NV directory, and launch it successfully. but it CRASHES before finishing the packages (like when loading a bunch of mods it take a while in the first screens where "bethesda zenitmax" stuff appears) and doesnt say what is it. help?


no mods, fresh install. got the load order in fomm, the launcher crashed once, and the data files there are not in the order of fomm. is that the problem?


 


EDIT: suddenly it just worked, just like that. did nothing, left the pc alon to do chores and when came back i was able to start a new game. i will now try with my vegas save see if can do antyhing. if not well i mnot mad to start over from DC.



ps. TTW starts at DC right? not option to start at vegas first?



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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

you save should work but some

Post by chucksteel » Sun Jul 14, 2013 11:23 pm

you save should work but some quests may not start in DC and you will experience some minor issues.



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MrMedicinal
Posts: 83
Joined: Sat Jun 15, 2013 8:57 pm
Location: Two Sun, Arizona

Yeah personally i would just

Post by MrMedicinal » Sun Jul 14, 2013 11:55 pm

Personally i would just start a new game anyway , but it's your call, good luck! 



lasloui
Posts: 13
Joined: Thu Jul 11, 2013 5:56 am

it works! at perfection!!!

Post by lasloui » Mon Jul 15, 2013 12:10 am

it works! at perfection!!! yessss YES this is so great. every single mod works inside DC, but the enb gets too heavy because in dc there are alot more of buildings. inside is the same performance. the PN item sorter still works. the leveled enemies are perfect, the containers have all of the ammo, and the DC npcs also have vegas weaponry and explosives.


but i noticed the weapons and overall items in DC are so cheap. i can sell a tribeam laser rifle and be rich. i havent played too much inside DC but thats my only complain: the economy is unbalanced i think.



props for the team, works like a charm.



i have monsters mod for new vegas, i think that affect DC spawns too, but what do you people say? should i put the converted Fo3 Marts mutant mod?



oh one last thing. in both stations the corridors to get down the train are transparent.



frenzyslave
Posts: 101
Joined: Sun Nov 25, 2012 3:45 am

2.0 had problems, 2.2 fixed

Post by frenzyslave » Sat Aug 03, 2013 2:32 am

2.0 had problems, 2.2 fixed those problems.


Member of the People's Revolutionary Front of Canada and sworn enemy of their arch-rival: The Canadian People's Front. Hoping for a Fallout game around the Great Lakes... Highly unlikely ever, but why dreams exist.

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